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-   -   SE:V Screenshots at the SE Depot (http://forum.shrapnelgames.com/showthread.php?t=29198)

Captain Kwok June 12th, 2006 05:36 PM

SE:V Screenshots at the SE Depot
 
Greetings.

I've got permission from MM to post some exclusive screenshots at the Space Empires Depot.

There are 12 in total, and you can see them here:
http://www.captainkwok.net/feature-se5screenshots.php

Also, the SE:V feature list has had some updates. You can find that here:
http://www.captainkwok.net/se5info.php

Strategia_In_Ultima June 12th, 2006 05:53 PM

Re: SE:V Screenshots at the SE Depot
 
Oh. Wow. http://forum.shrapnelgames.com/images/smilies/laugh.gif Frikken awesome! Thanks a lot Kwok (and Malfador)!

Raapys June 12th, 2006 06:41 PM

Re: SE:V Screenshots at the SE Depot
 
Great! Thanks alot.

I still think the mouse pointer is a little too blocky/big. And the design window seems to be missing the "Condensed View" option, which was pretty practical. The fleet window looks neat.

Xaren Hypr June 12th, 2006 08:21 PM

Re: SE:V Screenshots at the SE Depot
 
Hehehe, the more that I see of this, the more I want it! Thanks, Kwok http://forum.shrapnelgames.com/images/smilies/happy.gif

Ed Kolis June 12th, 2006 08:24 PM

Re: SE:V Screenshots at the SE Depot
 
http://forum.shrapnelgames.com/images/smilies/laugh.gif:D:D
Ooh, the ship has 15 space movement...
/me wonders if troops/fighters can have both space movement and ground movement... Super Fighting Transformer Mecha Robots In Space! http://forum.shrapnelgames.com/images/smilies/laugh.gif
/me also notices that Aaron has not balanced out the resource usage, at least for the Terrans http://forum.shrapnelgames.com/image...ies/tongue.gif
Ooh, you get to set orders for warp point transit... which ships go first I presume?
Nice... big planets in combat... but the ships are visible too! MOO3 overdid it with the realism of scale http://forum.shrapnelgames.com/image...ies/tongue.gif
So that's what the Abbidon look like now... hmm, I'd like to see them a bit closer up sometime http://forum.shrapnelgames.com/images/smilies/wink.gif
I just wish ground combat were not like the whole colony on a planet is in a tiny little space with a vast wasteland surrounding it... why can't the whole map be colony if the colony is large enough?
Very nice screenshots though! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities June 12th, 2006 08:58 PM

Re: SE:V Screenshots at the SE Depot
 
looking good, almost makes me wanna play the game.

Captain Kwok June 12th, 2006 10:28 PM

Re: SE:V Screenshots at the SE Depot
 
Remember almost everything is moddable! (wink wink ground combat size http://forum.shrapnelgames.com/image...ies/tongue.gif)

Wade June 13th, 2006 12:10 AM

Re: SE:V Screenshots at the SE Depot
 
Nice! Thanks.

How about having the "wasteland" around the "main colony" or city consist of highways(roads ,rails, tubes) and smaller "settlements" or towns?

-Wade

And for water and gas worlds, instead of roads and rails, it could be ropes and cables.

A mod for this could be called "Roads/Ropes, Rails/Cables, Tubes, and Towns".

I hope that Malfador livens up the ground scenery at least a little.

-Wade

Kamog June 13th, 2006 12:28 AM

Re: SE:V Screenshots at the SE Depot
 
Thanks for posting the screenshots, Captain Kwok. http://forum.shrapnelgames.com/images/smilies/happy.gif Those battle scenes sure look exciting. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Will June 13th, 2006 12:28 AM

Re: SE:V Screenshots at the SE Depot
 
Hmmm... the screenshots imply that you can have a treaty with another empire, but exclude non-agression from certain systems. Lots of possibilities there. You could have non-agression in systems other than homeworld and immediately surrounding systems, or a truce on the front lines, but still attack if the enemy decides to push any farther...

Looking forward to it http://forum.shrapnelgames.com/images/smilies/happy.gif


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