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GalCiv2 Expansion
Looks like GalCiv2 is again trying to be more like SEIV/SEV...
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Re: GalCiv2 Expansion
Umm, how does that make GalCiv more like SE???
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Re: GalCiv2 Expansion
Yep, some of those features do sound a lot like stuff SEIV has and SEV will have. Interesting.
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Re: GalCiv2 Expansion
If you follow the GalCiv2 website, you'll notice a lot of requests by the players for the game include SE-type elements...
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Re: GalCiv2 Expansion
But they still have the rock / paper / scissors weapon model? Just beam / missle / gun ?
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Re: GalCiv2 Expansion
I haven't played it enough yet, but I'm so far kinda disappointed in GC2. I managed in one game to rush my opponent's home world with a pea-shooter and they continue to churn out ship after ship without any weapons. Even though I can't glass the planet or win until I research a ton of invasion tech, it seems a little imbalanced that a homeworld can't protect its fleets in orbit with some low-tech weapons platforms or something.
I don't like how one ship can glass a whole planet w/o support in SEIV, but this scenario is also ridiculous. |
Re: GalCiv2 Expansion
The "Epic Generator" sounds cool. Does SEV have one of those slated? I think that would be a neat add and I'm sure someone has requested / suggested it before.
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Re: GalCiv2 Expansion
SEIV sort of has a simplified "Epic Generator" with the "History" in the diplomacy screen.
It seems that much of what Stardock is trying for GalCiv is from SEIV. |
Re: GalCiv2 Expansion
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Re: GalCiv2 Expansion
GalCiv2 NEEDS to be more like Space Empires. The GalCiv2 campaign is painful and the scale of the game is pretty wimpy compared to the vast fleets we can have in Space Empires. Slick and pretty though and the devs are bending over backwards to give players more of what they want.
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