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Masters Mod v2.0 Poll - What to do about Masters
I'm working on version 2 of the Masters Mod, and I'm thinking of dropping the crossover Master traits (Trek and SW) and re-focusing the mod on Master traits that deliver different styles of gameplay.
What do you guys think? |
Re: Masters Mod v2.0 Poll - What to do about Maste
*bump*
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Re: Masters Mod v2.0 Poll - What to do about Maste
Okay, look like there weren't enough responses to come to a definitive conclusion, but it's leaning towards keeping the Trek and SW Masters traits in there as-is.
I'll be doing a little bit of re-organizing for the Masters Mod v2, but I'll try to keep the SW and Trek traits pretty much as they are. |
Re: Masters Mod v2.0 Poll - What to do about Maste
I'd vote, but since I haven't even played the mod, I can't very well vote. But nothing wrong with having Star Trek and Star Wars in any mod.
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Re: Masters Mod v2.0 Poll - What to do about Maste
Completely off-topic to this discussion, but related to Masters Mod:
The Small Ship Masters get the Shielded LC / Shielded Cruiser ship hulls. These don't produce phased shields. Once phased shields are researched, they ought to get Phase-Shielded versions of these hulls, just so that the shields from the hulls don't "unphase" the phased shields that are going to be applied! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Masters Mod v2.0 Poll - What to do about Maste
Doesn't adding a phased shield generator make all the other shields on-board phased too?
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Re: Masters Mod v2.0 Poll - What to do about Maste
no... it's the other way around http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Masters Mod v2.0 Poll - What to do about Maste
Cause otherwise you could have 49 standard generators and one phased generator and...
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Re: Masters Mod v2.0 Poll - What to do about Maste
Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...
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Re: Masters Mod v2.0 Poll - What to do about Maste
The 30 movement limit doesn't apply in sequential movement.
Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic. |
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