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-   -   Masters Mod v2.0 Poll - What to do about Masters (http://forum.shrapnelgames.com/showthread.php?t=29348)

Urendi Maleldil June 27th, 2006 01:41 AM

Masters Mod v2.0 Poll - What to do about Masters
 
I'm working on version 2 of the Masters Mod, and I'm thinking of dropping the crossover Master traits (Trek and SW) and re-focusing the mod on Master traits that deliver different styles of gameplay.

What do you guys think?

Urendi Maleldil June 29th, 2006 06:18 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
*bump*

Urendi Maleldil July 2nd, 2006 11:06 AM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
Okay, look like there weren't enough responses to come to a definitive conclusion, but it's leaning towards keeping the Trek and SW Masters traits in there as-is.

I'll be doing a little bit of re-organizing for the Masters Mod v2, but I'll try to keep the SW and Trek traits pretty much as they are.

gregebowman July 3rd, 2006 06:56 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
I'd vote, but since I haven't even played the mod, I can't very well vote. But nothing wrong with having Star Trek and Star Wars in any mod.

Ed Kolis July 3rd, 2006 09:47 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
Completely off-topic to this discussion, but related to Masters Mod:
The Small Ship Masters get the Shielded LC / Shielded Cruiser ship hulls. These don't produce phased shields. Once phased shields are researched, they ought to get Phase-Shielded versions of these hulls, just so that the shields from the hulls don't "unphase" the phased shields that are going to be applied! http://forum.shrapnelgames.com/images/smilies/wink.gif

Urendi Maleldil July 4th, 2006 01:44 AM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
Doesn't adding a phased shield generator make all the other shields on-board phased too?

Ed Kolis July 4th, 2006 11:08 AM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
no... it's the other way around http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM July 6th, 2006 07:46 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
Cause otherwise you could have 49 standard generators and one phased generator and...

Ed Kolis July 12th, 2006 10:51 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...

Fyron July 12th, 2006 11:37 PM

Re: Masters Mod v2.0 Poll - What to do about Maste
 
The 30 movement limit doesn't apply in sequential movement.

Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic.


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