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-   -   PzKpfW VII Loewe (http://forum.shrapnelgames.com/showthread.php?t=29351)

RecruitMonty June 27th, 2006 12:11 PM

PzKpfW VII Loewe
 
I am trying to model this vehicle in game (WinSpmbt)but I cannot find any documentation on how to convert the real world speeds, armour etc into the game worlds. Can anyone please help me?

RecruitMonty June 27th, 2006 01:32 PM

Re: PzKpfW VII Loewe
 
How do you edit/create LBMs as well?

Marcello June 27th, 2006 05:00 PM

Re: PzKpfW VII Loewe
 
Insofar armor goes IIRC each armor point is roughly equivalent to 1 cm of LOS RHA.For example the 45mm plate sloped at 60° of the T-34 has in game value of 9.
LOS thickness can be calculated by dividing the real plate thickness for the cosine of the angle of the sloped plate.In the above case it would be 4.5cm/0.5 = 9.
There are others factors to consider such as armor plate quality and such but the above can provide a ballpark figure.
Insofar speed, size and ROF there are probably design conventions.I would love to hear about them too.

thatguy96 June 27th, 2006 05:59 PM

Re: PzKpfW VII Loewe
 
Read the MOBHack Manual, it discusses all of this (with the exception of how to calculate armor values). Otherwise, opening mobhack and looking at existing similar vehicles and the like is the best way to learn.

Marcello June 27th, 2006 06:11 PM

Re: PzKpfW VII Loewe
 
Many thanks.There some interesting things (like the speed equation) that I did not remember from the older versions of the manual.I should have checked it.

RecruitMonty June 30th, 2006 06:13 PM

Re: PzKpfW VII Loewe
 
Thanks for the help with the armour. What about LBMs?

harlikwin July 31st, 2006 12:57 PM

Re: PzKpfW VII Loewe
 
To edit the lbms you need a paint program that can open them. I think paint shop pro is the the only one...

RecruitMonty August 4th, 2006 03:07 PM

Re: PzKpfW VII Loewe
 
thanks


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