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-   -   Pretender Magic/Bless (http://forum.shrapnelgames.com/showthread.php?t=29384)

Arker June 29th, 2006 05:52 PM

Pretender Magic/Bless
 
I must be blind, because this information has to be out there, but I've searched the forum and a bunch of fan sites and not been able to find it. What effects, exactly, do your magic choices have on your bless effects? I've gathered that, for instance, a certain level of water magic on the pretender will get blessed units increased defense, fire for offense, nature makes berserkers, and so on, but what level exactly do you need for which effect?

Nerfix June 29th, 2006 07:19 PM

Re: Pretender Magic/Bless
 
None - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 5 - Air Shield (25%)
Air 6 - Air Shield (30%)
Air 7 - Air Shield (35%)
Air 8 - Air Shield (40%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (45%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear
Death 6 - Lesser Fear
Death 8 - Lesser Fear
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5

Saxon June 30th, 2006 11:32 AM

Re: Pretender Magic/Bless
 
Thanks for posting that. I have to agree, I have had a hard time with the search function trying to find things. Searching Machaka strategy led to tons of hits in the multiplayer threads, often the same thread over and over again, but little I needed. Perhaps I need to learn this search engine's nuances more.

capnq June 30th, 2006 01:33 PM

Re: Pretender Magic/Bless
 
A condensed version of this chart is on p. 5 in the printed manual.

Tharivol_Street_Prince June 30th, 2006 08:28 PM

Re: Pretender Magic/Bless
 
What exactly IS a Death Curse anyways?

quantum_mechani June 30th, 2006 09:07 PM

Re: Pretender Magic/Bless
 
Quote:

Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?

Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect. http://forum.shrapnelgames.com/images/smilies/wink.gif

Vicious Love July 1st, 2006 06:12 PM

Re: Pretender Magic/Bless
 
Quote:

quantum_mechani said:
Quote:

Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?

Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect. http://forum.shrapnelgames.com/images/smilies/wink.gif

Better than dying whenever you get cursed, at least.

Arker July 4th, 2006 03:05 AM

Re: Pretender Magic/Bless
 
Fire 9 - Flaming Weapons

This wouldn't happen to give archers flaming arrows?

shovah July 4th, 2006 11:19 AM

Re: Pretender Magic/Bless
 
unfortunately not, dosnt give flaming javelins either http://forum.shrapnelgames.com/images/smilies/frown.gif

Etaoin Shrdlu July 4th, 2006 07:25 PM

Re: Pretender Magic/Bless
 
Unless you have sacred (then blessed) archers/javelineers. But no nation has that...


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