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racial points
I Always seem to have trouble when I play SEIV, I figured out a solution but I've been gone for a long time now and can't remember for the life of me what it was. My problem is, I always start the game in last place or near last place, never first or anywhere close to it. and throughout the game, I rarely, if ever, reach 1st place. the solution was something to do with how you spend your racial points, but I've completely forgotten. anyone care to elaborate a bit? which characteristics do you bring down, which ones do you bring up in your games? Thanks
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Re: racial points
The score is heavily weighted towards ship tonnage, so anything that boosts your construction rate should help, such as Construction Aptitude, Hardy Industrialists, Temporal, Organic.
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Re: racial points
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Re: racial points
Detailed analysis and mod solution are available in the PvK Balance mod.
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Re: racial points
The most important choice as relates to being near the top before anything actually happens is increased storage. Choose that and right at the start you have 20% more of everything than someone with the same choices who didn't take it.
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Re: racial points
Fireworks? What are those.... it sounds like a war zone around here after the lights go down. Its awsome!
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Re: racial points
I think it would be nifty to get one of those remote control helicopters.
Then tape blocks of 7 roman candles to each side, light the fuses, and take off! |
Re: racial points
Around here, fireworks weren't a good idea for us on Canada Day (July 1st). We haven't had any rain for about 2 weeks, and we really don't want to start a massive forest fire. http://forum.shrapnelgames.com/images/smilies/wink.gif
As for racial points, my personal setup always has me choosing Advanced Storage Techniques, a 10% (at least) boost to maintenance, along with boosts to construction, mineral generation, agressiveness/defensiveness, research. The boost to Maintenance Aptitude allows you to build many more ships, which in turn increases your score. To be honest, score isn't a very good reflection on how you're doing in a game. In my current game, 200+ systems, TDM AI's, I was in 7th place for quite some time (out of 8 players total). Yet, no AI could touch me, I had nearly impenetrable defenses over a few warp point chokepoints. Score really doesn't matter much, it's how you use available resources and your overall strategic plan that usually are what effect the outcome of the game. http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: racial points
nothing to see here
110 maintenance aptitude is so cheap that you are asking to lose by not taking it. 40% reduction in maintenance costs for 500 points! |
Re: racial points
Look at the poll, Fyron. http://forum.shrapnelgames.com/images/smilies/wink.gif
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