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-   -   Ship based components simulating planet facilities (http://forum.shrapnelgames.com/showthread.php?t=29473)

Dizzy July 7th, 2006 07:16 PM

Ship based components simulating planet facilities
 
Can ship components simulate ground based resource storage and resupply facilities?

Oops, NM. SE.net was down and fyron already answered. No and no.

Oh well...

Suicide Junkie July 9th, 2006 08:25 PM

Re: Ship based components simulating planet facili
 
A quantum reactor is similar to the resupply depot, although it does require the ships to be fleeted.

Dizzy July 10th, 2006 03:43 AM

Re: Ship based components simulating planet facili
 
You can also devise a nomadic engine only attribute where they have built in solar collectors. I like this idea.

wake_of_angels July 10th, 2006 04:47 AM

Re: Ship based components simulating planet facili
 
I tried to do such, and now, you can make most of the facilities' abilities work on components.
In my on-work mod, I have resources generator, ressupply depot (allmighty) and all the system-wide effect facilities

I suggest that you make the resources extractors only available on sats, with a tiny amount, such as 1 research point per 2kt for 500 minerals


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