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-   -   How to construct a random movement system device (http://forum.shrapnelgames.com/showthread.php?t=29544)

Urendi Maleldil July 13th, 2006 07:06 PM

How to construct a random movement system device
 
Anyone know if there's a way to mod a component, facility, hull, or anything else buildable during the game that makes the current system have random ship movement?

Fyron July 13th, 2006 08:10 PM

Re: How to construct a random movement system devi
 
Since this is a property of the system itself, I don't know that it would work as a component. Should be easy to test it out though. I wouldn't bother with the facility.

Hugh Manatee July 13th, 2006 08:42 PM

Re: How to construct a random movement system devi
 
infinite probability drive?

narf poit chez BOOM July 13th, 2006 10:53 PM

Re: How to construct a random movement system devi
 
Isn't that 'improbability drive'?

Urendi Maleldil July 14th, 2006 09:20 AM

Re: How to construct a random movement system devi
 
I've tried it out on a facility and on a component but it doesn't work. According to the Modding 101 guide, the System - Random Movement ability is only valid in SystemTypes.txt. Is there some sort of hack or workaraound so you can actually create that ability during the game?

Is there a way to mod a nubula creator so it only creates a nebula that has random movement instead of sight obscuration?

Fyron July 14th, 2006 01:42 PM

Re: How to construct a random movement system devi
 
No, you can't ever add abilities to a system during a game. All SM creation processes are essentially beyond the modder's control; you can't specify the type of abilities that your new creation will have.

Atrocities July 15th, 2006 12:06 AM

Re: How to construct a random movement system devi
 
It would have been really a modding boom if Aaron had made all abilities work in all areas with the option to turn them on or use them as dummy abilities like we currently do.

Oh well, a request for SE VI.


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