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A small wish
An option I would love to see in Dominion 3 is a way, when you create a game, to decide what's the max level of magic that can be researched.
This way it would be possible to have games that require less micro-managing. I imagine it would even be possible to decide to have 0 as magic level. That would make very different games , more simple and I believe it would be very interesting. |
Re: A small wish
It is already possible to do this with modding, though a bit of work.
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Re: A small wish
So I imagine it would be fairly easy for the developpers to code in such an option in Dom3.
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Re: A small wish
Given that the demo restricted magic research to lvl 4, it should be real easy for the devs. _If_ they chose to do it. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: A small wish
It'd be a very good idea. I've been thinking about this, too.
So if you want a game without too much magic, set max magic level to 2. |
Re: A small wish
Or play a Late Era game http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: A small wish
Don't expect Late Era will restrict magic all that much, Agrajag. The ideal thing would be to have an option to restrict magic to whatever lvl of research : that way there's no messing around with making sure everyone has the right mod, no items / spells getting overlooked, no conflicts with other mods. |
Re: A small wish
I think, somewhere, I have a mod that deletes all the spells that really alter games (read: 1v1 5+), leaving only weak stuff like fire flies. It's meant to be played with site frequency zero, rich world.
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