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-   -   Opening a turn wthout redoing it all (http://forum.shrapnelgames.com/showthread.php?t=29642)

Beorne July 25th, 2006 04:11 AM

Opening a turn wthout redoing it all
 
Is it possible, in a multiplayer game, to open an already closed ("end turn") turn without having to redo it all? I changed my mind on a production on a planet ....

douglas July 25th, 2006 04:19 AM

Re: Opening a turn wthout redoing it all
 
Only if you saved it before hitting end turn, and then only what you had already done when you saved will be restored.

Randallw July 25th, 2006 04:31 AM

Re: Opening a turn wthout redoing it all
 
Also, if you do save the turn, save it then do diplomacy. There is a bug where it does not save diplomatic messages, so If you save it after diplomacy and then reload it you will lose the message, but it will still count as being sent so you can't redo it.

Fyron July 25th, 2006 04:50 AM

Re: Opening a turn wthout redoing it all
 
I thought that bug was fixed in Deluxe?

Randallw July 25th, 2006 06:34 AM

Re: Opening a turn wthout redoing it all
 
Maybe it was http://forum.shrapnelgames.com/image...s/confused.gif I havn't had any reason to touch deluxe.

Combat Wombat July 25th, 2006 08:20 AM

Re: Opening a turn wthout redoing it all
 
I don't think it was Fyron.

Beorne July 25th, 2006 09:01 AM

Re: Opening a turn wthout redoing it all
 
Thanks!
This is truly a helpful community!

Parasite July 25th, 2006 04:34 PM

Re: Opening a turn wthout redoing it all
 
I always save my turn at the end, then do diplomacy, then click "End Turn". Do this as standard operating procedure.

It has helped me many times when I thought of something at night and wanted to change things. It also helps prevent the "Did I do that" scenario when you have made a move after the save, but when redoing the turn you think you have done it already (and you have), but not in this version of the game. You can even go back and undo your turn then reload it up with the changes, but only if it has not executed on the PBW server yet.


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