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ANZAC Campaign from Pyros
The ANZAC Campaign is HERE for your enjoyment.
From Jason "Sgt. Walrus" Young : Quote:
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Re: ANZAC Campaign from Pyros (Behind the Scenes)
If you ever wanted to see what it takes to design a campaign such as the ANZAC Campaign now you have your chance. Over at SZO we created a secure forum for the development team to use as the campaign was being designed.
I am happy to announce that I have been given the OK to open this area up to the WinSP Community. You can read more about this outstanding project here --> ANZAC Campaign Design Forum. |
Re: ANZAC Campaign from Pyros
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Re: ANZAC Campaign from Pyros
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Re: ANZAC Campaign from Pyros
Seems the ANZAC Campaign (excellent by the way) was not included in V6, nor is the link to it on this site active...
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Re: ANZAC Campaign from Pyros
Quote:
Andy |
Re: ANZAC Campaign from Pyros
Yeah I'm a bit confused but this comment about it not being in V6...... it was issued years ago in slot 10 as Andy noted. It's in my master game as well as the "virgin" game I don't touch except to check installed patches
Are you saying your copy of the game does not have it in campaign slot 10 ?? Don |
Re: ANZAC Campaign from Pyros
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Therefore if you have applied only the V6 patch without having run the consolidated patch first, then it wont be there (together with a whole lot of important updates from the last. The consolidated patch rolls up all the old incremental patches we used to have prior to the recent V6 patch, which is an incremental one on top of that. So - have you installed the consolidated patch before the V6 incremental patch? Also - have you used the correct path for the patches?. They use the new path scheme that is windows vista and seven compliant (no use of the /program files/ folder). cheers Andy |
Re: ANZAC Campaign from Pyros
Weapon platoon(E0, E1, E2 etc) currently cant fit on its own Pack Mules. Looks like either load cost or mount size some of units has been changed in one of later patches.
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Re: ANZAC Campaign from Pyros
Something changed but IDK what without digging really deep but I suspect the ammo canister. IIRC that had a code change at some point so it could be loaded into a vehicle (... maybe) and was given min carry cost that does not show in the OOB's. As far back as I can check it has 1 'crew' ( everything has to have at least 1 crew even ammo ) and 0 carry cost but in the initial scenario to start that campaign it reports a carrying cost of 4
Another case of 'reality" bumping heads with 'game reality. The combined carry capacity of those mules is 45 and the units they have to carry weigh 40 but unlike reality, we can not break down units to spread out the weight. The problem is the simple solution of increasing the mules carry the capacity to carry 10 which would solve the problem does not work. I have tried it and the start-up scenario still only shows 9 That said IT IS possible to get all the units in the initial startup scenario that are on foot onto horse or mule transport. It just requires a little bit of creative re-organization Every unit is loaded https://i.imgur.com/Pqq3xjB.png HINT.... load the HQ and E6 ( aamg) into the same cav trasport unit. It's possible to load all foot units onto the mules and horses and have one team of horses not loaded |
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