![]() |
The ANZAC Campaign is released
Gentlemen,
FYI, the first part of the ANZAC Campaign v 1.0 is ready and you may find it here: <font color="blue"> ANZAC Campaign Thread </font> I will give you a brief description of what is the ANZAC Campaign: Quote:
For playing 16 battle missions, the interactive campaign mechanism is using 68 scenarios and the campaign will become harder as long as you emerge victorious. Each scenario uses up to 250 waypoint marks for predefining the movement of all AI units, something which will prove to be a very bad experience...for your troops http://forum.shrapnelgames.com/image...es/biggrin.gif Also prepare to play some new missions like "escort the crew" to the abandoned vehicles or guns, "destroy the convoy" before it gets out of the battle-map and "run for your life" before the AI kicks your...LOL http://forum.shrapnelgames.com/image...es/biggrin.gif You will also find out how important is the good use of the terrain, as you will be able to make use of tall buildings with great LOS over them, impassable (from vehicles) buildings, but most importantly you will find out that you can't use effectively your tanks for fighting on mountains (the mountain battlefield will considerably restrict the movement of vehicles to mountain trails ** the mountain battles begin from the 2nd chapter Platamon). Enjoy, Pyros Lambert ps. Here are a couple of screenshot from the battle for the Corinth Canal (26 April 1941): http://i55.photobucket.com/albums/g1...t/corinth5.jpg http://i55.photobucket.com/albums/g1...th_screen1.jpg |
All times are GMT -4. The time now is 07:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.