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OT: DoGA parts and textures
As I posted earlier, my hard drive just folded up on me. I have a secondary computer, but didn't have DoGA on it or any of the numerous parts I've gleaned over time.
Now I need to replace those part and textures, but I can't recall where I got them all. I know I got some from Todd Zircher's site, but the link I remember isn't any good anymore. Does anyone know where I can find some DoGA parts and textures, so I can begin rebuilding? |
Re: OT: DoGA parts and textures
You stll have the main program?
If not you can download that from here: http://www.doga.co.jp/english/ Parts: http://www.virmin.com/doga/ The virmin site is by Zircher http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OT: DoGA parts and textures
Also, Atrocities has his own extensive parts library that he may be willing to zip up and email to you.
TT |
Re: OT: DoGA parts and textures
I had a really good collection of basic shapes (spherical,cones,cubes,trapezoids), and I can't recall where I found it. Anyone ever heard of something like this?
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Re: OT: DoGA parts and textures
FOUND THEM !!!
Here's a link to the site, for any who are interested... Sunset's Model File Repository (Free To Use) |
Re: OT: DoGA parts and textures
What is the actual status of DoGA models and texture for use with SEV. I know it's been posted that the poly count is high and that any existing models would have to be converted. What about scale? Will there be any rescaling needed for SEV. A lot of postings have been speculation, is anything definite yet?
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Re: OT: DoGA parts and textures
There is a scale factor in SE5's data files, just like in Starfury, so you can scale your models however you like http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: OT: DoGA parts and textures
Thanks Ed, I have some stuff I've been working on but my free time has only opened up recently. They'll probably be on SEVI by the time I get anything done for SEV! http://forum.shrapnelgames.com/image...es/biggrin.gif
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