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-   -   Quirks of simultaneous play in 1.30 (http://forum.shrapnelgames.com/showthread.php?t=2982)

jimbob55 May 4th, 2001 11:29 AM

Quirks of simultaneous play in 1.30
 
OK, now intercepting enemy fleets is hard enough but refit/ mothball /scrap has me completely confused.

From what i can see, you can refit multiple vessels in a turn as long as the is an INACTIVE shipyard in the same sector. This appears to work as long as your ships aren't in a fleet. I've managed to refit 10 ships in one sector but then seem only to refit 1 ship in a different sector when i ask for 10 refits there.... ????????
You can only mothball one ship per sector per turn ?
You can only scrap one ship per sector per turn?

This coupled with the fact that there's NO INDICATION of which ships you have flagged for refit / scrap / mothball is infuriating.

Anybody have words of wisdom to shed some light on the subject?

dogscoff May 4th, 2001 12:30 PM

Re: Quirks of simultaneous play in 1.30
 
Only that I've noticed the same thing when retrofitting.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "

Zarix May 4th, 2001 09:24 PM

Re: Quirks of simultaneous play in 1.30
 
Ships orders change to scrap, mothball or refit when you give them orders to do so. Just check from ships/units window.

I gave orders to five ships to mothball but only two of them mothballed. I had one planetary spaceyard in the sector. So I guess there is some limits.

Puke May 4th, 2001 11:35 PM

Re: Quirks of simultaneous play in 1.30
 
i have also noticed that the scrap / mothball / retrofit order needs to be resubmitted after it fails to be carried out, so it does not stay in the order queue.


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