![]() |
Quirks of simultaneous play in 1.30
OK, now intercepting enemy fleets is hard enough but refit/ mothball /scrap has me completely confused.
From what i can see, you can refit multiple vessels in a turn as long as the is an INACTIVE shipyard in the same sector. This appears to work as long as your ships aren't in a fleet. I've managed to refit 10 ships in one sector but then seem only to refit 1 ship in a different sector when i ask for 10 refits there.... ???????? You can only mothball one ship per sector per turn ? You can only scrap one ship per sector per turn? This coupled with the fact that there's NO INDICATION of which ships you have flagged for refit / scrap / mothball is infuriating. Anybody have words of wisdom to shed some light on the subject? |
Re: Quirks of simultaneous play in 1.30
Only that I've noticed the same thing when retrofitting.
------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? " |
Re: Quirks of simultaneous play in 1.30
Ships orders change to scrap, mothball or refit when you give them orders to do so. Just check from ships/units window.
I gave orders to five ships to mothball but only two of them mothballed. I had one planetary spaceyard in the sector. So I guess there is some limits. |
Re: Quirks of simultaneous play in 1.30
i have also noticed that the scrap / mothball / retrofit order needs to be resubmitted after it fails to be carried out, so it does not stay in the order queue.
|
All times are GMT -4. The time now is 07:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.