![]() |
New mod: Trade Confederation
1 Attachment(s)
Lets hope i didnt forget to add anything.
Small changes to Cavalry1 and CavalryCaptain1 sprites; added "Recuperation" to Cthulhu. |
Re: New mod: Trade Confederation
For a fanatic nation, the priest are very weak. I have great difficulty to define a style for play with them.
|
Re: New mod: Trade Confederation
The cult has only recently became powerful so the influence is covert. It uses existing sects as a power base, and they aren't very strong in priestly magic to begin with. I didn't say the whole nation is fanatic. Maybe I should have explained the finer points of the cult's doctrine, but I didn't think people would be interested in that.
As for style, you choose your own tactics and strategy as with any other nation. Why would I impose a singular style of play? |
Re: New mod: Trade Confederation
Some more sprite changes and another pretender.
|
Re: New mod: Trade Confederation
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).
|
Re: New mod: Trade Confederation
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home.
|
Re: New mod: Trade Confederation
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30. When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon. |
Re: New mod: Trade Confederation
OT question,
Hey Amos, your avatar is really nice. Is it perhaps something from dom-III? |
Re: New mod: Trade Confederation
Its one of the pretender sprites from this mod. I ripped it from some Korean game.
|
Re: New mod: Trade Confederation
Wow.
This mode is *impressive*. I can't help but wonder what would it take to get you interested in making a dark elf mod? http://forum.shrapnelgames.com/images/smilies/wink.gif |
All times are GMT -4. The time now is 10:20 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.