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NEW PBW Game : Galactic Realism
With the end of SEIV in sight (SEV is coming http://forum.shrapnelgames.com/images/smilies/happy.gif )
I want to start an last huge PBW game , with an huge emphasis on Roleplay and realism.......... My purposse with this game is to create an realistic as possible environment. Therefor we will use Proportions mod 3.05 with medium tech cost and lowtech start. But the largest impact in this game will be : - The INDEPENDENT RACE(s) I will give an short explanation from what I mean with those Independent Races, but it will be deepened out in the game forum. The I.R. will be played by the gamehost (me). Starting in an system with only outgoing WP's and hundreds of ruine techs. So I will be able to create every thinkable ship or unit from turn 1. But don't be afraid, I will use it to create/simulate and more realistic Galaxy !! HOW ? by spreading the universe with small independent colonies, pirate groups, abandon ships/bases, forgotten minefield, havoc AI ships and all sorts of random surprises for YOU.. example 1: entering an system you notice an small group of 3 vessels (named : Independent/ ? ?) The next turn they attack and capture your coloniser and the ship names are changed in Independent/Hwansul system pirate group example 2: entering an system you notice an small transport ship (named : Independent/ ? ?) and the next turn you get an message : ' we refugees bla bla bla.....(named:Independent/ Allorian Refugees) What do you do and how do you interact ? ? ? Are you interested in this sort of game (by my knowledge it is never done before ...??) Sign in and start sending me ideas to improve this concept of playing I will put an set of gamerules in the forum for how to handle and interact with the I.R. So, if interested please sign up, and offcourse any comments are welcome ......... |
Re: NEW PBW Game : Galactic Realism
It sounds very interesting. There have been games with independant races before. Sometimes called uber races, sometimes observers, etc.
The main thing I can see as being a problem with this is it really depends on you as game owner maintaining you interest and activity in the game. Epic SE4 games like this can go on for months easy. We've had games running on PBW literally for years with regular, or at least semi-regular turns. It's difficult for every player to maintain a continual interest in the game for that long. What normally happens is players will occasionally "drop-out" where they keep submitting turns more or less consistantly but "mechanically", where they don't really get involved in the RP aspects. Maybe just rebuilding after a big war or doing a phase of exploration. Or maybe just because sometimes real life takes a lot of time and you lose interest. This is ok for a player because the game can continue more or less around them as the other empires get heavy into the interaction. But hen things depend heavily on the game owner like this if the game owner goes into a low involvment phase it pretty much ruins it for everybody else. It would be awesome if SE4 had the ability to have a computer controlled race that could follow logical scripts or whatever and fulfill this purpose. But it's not possible unfortunatly. Just my two cents though. If you are up for the task it should be quite an experience for the players. |
Re: NEW PBW Game : Galactic Realism
Yep, thanks....
Know what you mean, and offcourse you are right... But is and always will be the problem with SIEV and in a few months with SEV....... Nevertheless I wanna go for this one, because it is on my mind for over a year now (but wasn't able to start it untill now) Also I can add for my credit that the preparations for this game are in full progress. Am already writting (and wrote) a lot of scenarios for different factions, added with premade messages. so when the event occurs it's mostly cut&paste for me (will save me a lot of time http://forum.shrapnelgames.com/images/smilies/happy.gif ) BTW. I know that there are a lot of other game with Independent races before , but this will be the first one (I think) in which the gamehost will simulate tens of small factions (none related to each other), with different intentions (pirates, smugglers, mining coorporations, Mercenaries, nomads, refugees (and their foes), Independent shipyards etc etc....) So again, sign up if you are fully interested and commited http://forum.shrapnelgames.com/images/smilies/happy.gif Inti, |
Re: NEW PBW Game : Galactic Realism
SEV AI is scripted...
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Re: NEW PBW Game : Galactic Realism
Sounds good. Of course I'm partial to Proportions Mod myself http://forum.shrapnelgames.com/images/smilies/wink.gif, but I think it'd be a good mod for something like this, and all of my Proportions game seem to go on and on and on and on, though players come and go.
You'd also be welcome to join my epic Proportions games and do interesting stuff in them. We have a player or two having trouble keeping up due to real-life, and there are open healthy nations. PvK |
Re: NEW PBW Game : Galactic Realism
I will do may part
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Re: NEW PBW Game : Galactic Realism
Quote:
That's why I picked Proportions at the first place, very good for RPG and longterm playing http://forum.shrapnelgames.com/images/smilies/happy.gif BTW. I needed a Ruine in the map I'm creating with 800 tech points (instead of the 300 in stock) to get all of the techs for the Independent Races. is lot of extra techs in Prop.Mod. |
Re: NEW PBW Game : Galactic Realism
Come on guys , I need a few more players.....
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Re: NEW PBW Game : Galactic Realism
Could you not simply have one unique ruins (with all the techs it opens being dirt cheap), or maybe just a racial trait which will give all those techs at game start?
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Re: NEW PBW Game : Galactic Realism
Could be possible , but I must change the mod for it, and that's not what I want.
Just give myself an ruine with 800 tech points will do the trick. (My pc needed 8 minutes to process the turn and accept all those techs http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
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