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Map editor wish for future patch (MM please read)
First I would like to thank MM for this fabulous tool of the map editor. I really love it and had very few problems with it so far.
Now to my wish: To be able to save sigle (star) sytems and to reuse them in other maps. As many others I've created a earth solar system, that I don't like to build again from zero in every map I want to use. Other examples are special systems as starting points for defined races. I don't know how hard it is to program this and of course the warp points would have to be omitted. But it would make the fantastic tool even better! |
Re: Map editor wish for future patch (MM please read)
Just have a "copy" & "paste" operation.
Then you could load a single-star map, copy the system, and paste it into a new map. It would make it a lot easier to create hyperspace systems, since they need lots of very similar wormholes. |
Re: Map editor wish for future patch (MM please read)
That's exactely what I mean.
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Re: Map editor wish for future patch (MM please read)
In the same vein, I'd like to be able to save a system as a file (everything but warp points) and then specify it as the home system for a race (probably a new entry in whoever_AI_General.txt). You could put "none" in the specificaction for the race, but if you put a system file name then that race would always start in that system. When the game generates the new map and selects a system to place that race, it would substiture the contents of the specified system file for whatever was randomly generated for the system (except warp points, which would stay where randomly generated, maybe unless that puts one in the same sector as a planet). In the saved system file, you would be able to designatate a planet as homeworld as well.
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Re: Map editor wish for future patch (MM please read)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Barnacle Bill:
In the same vein, I'd like to be able to save a system as a file (everything but warp points) and then specify it as the home system for a race (probably a new entry in whoever_AI_General.txt). You could put "none" in the specificaction for the race, but if you put a system file name then that race would always start in that system. When the game generates the new map and selects a system to place that race, it would substiture the contents of the specified system file for whatever was randomly generated for the system (except warp points, which would stay where randomly generated, maybe unless that puts one in the same sector as a planet). In the saved system file, you would be able to designatate a planet as homeworld as well.<HR></BLOCKQUOTE> Excellent idea. That way we could create home system for each race and place it in the race folder with the rest of the AI files and pictures. This is something that MM MUST hear. Aaron should fix existing bugs before, though. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif |
Re: Map editor wish for future patch (MM please read)
I would like the ability to predesignate numbers of existing ships, units bases, etc, and allow placement on the map.
the ability to develop senarios-where most worlds are colonized already and large empires can be established before game play. |
Re: Map editor wish for future patch (MM please read)
How 'bout a change so that when you press the "arrange windows" button in 800x600 size screen, it will resize so the system objects window is not so small(just that top bar).
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