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-   -   Length and Effects of Battle Turns (http://forum.shrapnelgames.com/showthread.php?t=29926)

NTJedi August 24th, 2006 10:15 PM

Length and Effects of Battle Turns
 
Has anything changed from DOM_2 and DOM_3 regarding the battle turns ?

Is it still auto-retreat after 50-turns? http://forum.shrapnelgames.com/image...s/confused.gif Any chance players can adjust the number of battle turns before auto-retreat? http://forum.shrapnelgames.com/images/smilies/wink.gif

Are attacking units still instantly killed when unable to flee the battle field after X amount of turns? http://forum.shrapnelgames.com/images/smilies/skull.gif Hopefully this has changed to instant retreating.


Whatever Illwinter has decided for this topic I will accept... just wondering.

Kristoffer O August 25th, 2006 09:41 AM

Re: Length and Effects of Battle Turns
 
IIRC the mechanics remain for the end limit on battles, but the morale system has been reworked. I'm not sure how this will affect long battles.

Why do you dislike that units auto-die when they cant rout?

Morkilus August 25th, 2006 01:35 PM

Re: Length and Effects of Battle Turns
 
He probably hates losing his SC when he forgets to change retreat orders. http://forum.shrapnelgames.com/image...ies/tongue.gif Also there was that was that one battle where a trampling, phoenix pyred Freak Lord did absolutely nothing to a pair of ice devils... then died from the turn limit. Dangers of battle, I say!

NTJedi August 25th, 2006 01:55 PM

Re: Length and Effects of Battle Turns
 
Quote:

Kristoffer O said:
IIRC the mechanics remain for the end limit on battles, but the morale system has been reworked. I'm not sure how this will affect long battles.

Thanks for the information

Quote:

Kristoffer O said:
Why do you dislike that units auto-die when they cant rout?

Units instantly receive death when unable to rout yet auto-retreating seems more logical. If the best enemy army in a province could not kill the unit(s) after a long battle then technically the unit(s) are still alive thus an auto-retreat. A long battle which has a stalemate shouldn't result in death purely because of time, but instead a rematch for another day.

Agrajag August 25th, 2006 02:17 PM

Re: Length and Effects of Battle Turns
 
The way I see it, Auto-killed means the unit was left on the battlefield alone, the army it was part of left it there to die without supplies.

thejeff August 25th, 2006 02:30 PM

Re: Length and Effects of Battle Turns
 
Which seems kind of silly when the unit was attacking solo.

NTJedi August 25th, 2006 03:03 PM

Re: Length and Effects of Battle Turns
 
thejeff... thanks for making a good point.

Quote:

Agrajag said:
The way I see it, Auto-killed means the unit was left on the battlefield alone, the army it was part of left it there to die without supplies.

Many units don't need supplies, such as undead, devils, elemental royals and so on and so on. As I wrote earlier: A long battle which has a stalemate shouldn't result in death purely because of time, but instead a rematch for another day.

NTJedi August 29th, 2006 05:31 PM

Re: Length and Effects of Battle Turns
 

Kristoffer O ... thanks for at least considering this change.

For having made DOM_3 you also receive a dozen free drinks on me if you ever visit my city in the USA.

Kristoffer O August 29th, 2006 06:06 PM

Re: Length and Effects of Battle Turns
 
> For having made DOM_3 you also receive a dozen free drinks on me if you ever visit my city in the USA.

Offer accepted http://forum.shrapnelgames.com/images/smilies/happy.gif and I'll buy you a single malt scotch.


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