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Modding default strategies?
I was trying to add in the new fighter strategies that were posted in the mod forum, but I'm having trouble getting the AI to recognize them in the AI design creation file. Are the only usable strategies for the AI hardcoded? I wanted to mod the AI so that it would create fast fighter interceptors for attacking fighter and incoming seekers and slower heavier bombers for anti-ship strikes.
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Re: Modding default strategies?
Whoops nevermind I forgot to modify the individual files for each AI.
[edit]Actually that still didnt' work. Anyone know how to add new strategies to the AI's? I added the interceptor strategy to the defaultstrategies.txt and the earth_alliance_strategy.txt files. I created a fighter to be used as an a space superiority/interceptor type in the Earth_alliance_design_creation.txt file, but I get an error from SEIV that says it can't recognize the value of interceptor as a strategy. [This message has been edited by jc173 (edited 06 May 2001).] |
Re: Modding default strategies?
Ok I found I can make the AI design creation file use a new strategy if I go in and manually add the strategy to the empire in game and then save that empire, but is there an easier way to do this? I've noticed that the Piundon in the TDM modpack have added in a few new strategies to the AI file and used them to create designs.
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