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-   -   Unit graphics (http://forum.shrapnelgames.com/showthread.php?t=30015)

DominionsFan August 31st, 2006 10:46 AM

Unit graphics
 
I think it would be a good idea to share our unit graphics.
When Im gonna start to work on my total conversion mod, I will post all images in the modding forum.
Btw Gandalf or some moderator who cares about this... perhaps there should be a sub-forum for User made graphics only? [Like on the civfanatics forum..]

Gandalf Parker August 31st, 2006 01:20 PM

Re: Unit graphics
 
Hmmm lets try it here for now. Lets hope that some macroer can create the icon library like they did for dom2

JaydedOne August 31st, 2006 05:19 PM

Re: Unit graphics
 
Quote:

Gandalf Parker said:
Hmmm lets try it here for now. Lets hope that some macroer can create the icon library like they did for dom2

Preferably with the all-important action sprites. I think it'd be pretty neat if IW put out a basic, or even complete, set of the image files to work from. The biggest reason I abandoned working on my last mod was that I just couldn't get around the huge hassle capturing those action sprites entailed. Given that the new sprites are even more detailed... Well, it's a pretty intimidating prospect.

DominionsFan August 31st, 2006 05:52 PM

Re: Unit graphics
 
Yup, I just replied in the main thread about this. Lets try to host our images here for now. Everyone can make an own thread and post their images in those. I think it will work very well. http://forum.shrapnelgames.com/images/smilies/cool.gif

Amos September 1st, 2006 06:52 AM

Re: Unit graphics
 
Quote:

Given that the new sprites are even more detailed...

What do you mean by that? 64x64 as opposed to 32x32? I thought they didnt change the sprite dimensions.

Endoperez September 1st, 2006 07:42 AM

Re: Unit graphics
 
Quote:

Amos said:
Quote:

Given that the new sprites are even more detailed...

What do you mean by that? 64x64 as opposed to 32x32? I thought they didnt change the sprite dimensions.

They did. Again. As seen on the AAR's, the units are starting to have real details to them. They look much better, and many (most?) of the oldest sprites dating back to Dom:PPP have been redrawn. They could still be used, however - doubling the size of all image files works, and the difference isn't that great.

There's also the new mod command for giving a unit the sprite of some other unit, and that should help quite a bit.

Kristoffer O September 1st, 2006 09:01 AM

Re: Unit graphics
 
We didnt change the sprites. It was just lots of old sprites that were never redrawn with the 64 size in dom2.

So keep your sprites the way they are. It's just my concern to redraw the remaining 32's (zoomed to 64, but still blurry).

Endoperez September 1st, 2006 09:29 AM

Re: Unit graphics
 
Quote:

Kristoffer O said:
We didnt change the sprites. It was just lots of old sprites that were never redrawn with the 64 size in dom2.

So keep your sprites the way they are. It's just my concern to redraw the remaining 32's (zoomed to 64, but still blurry).

Really? There's so much difference between the old and the new sprites, I just quessed you must've changed the resolution upwards again. They look VERY GOOD, and doing that without upping the resolution (and with those tools...) http://forum.shrapnelgames.com/images/smilies/eek.gif

DominionsFan September 1st, 2006 10:00 AM

Re: Unit graphics
 
Quote:

Endoperez said:
Quote:

Kristoffer O said:
We didnt change the sprites. It was just lots of old sprites that were never redrawn with the 64 size in dom2.

So keep your sprites the way they are. It's just my concern to redraw the remaining 32's (zoomed to 64, but still blurry).

Really? There's so much difference between the old and the new sprites, I just quessed you must've changed the resolution upwards again. They look VERY GOOD, and doing that without upping the resolution (and with those tools...) http://forum.shrapnelgames.com/images/smilies/eek.gif

I absolutely agree, the new sprites are excellent, according to the screenshots. http://forum.shrapnelgames.com/images/smilies/cool.gif


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