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-   -   Expanding core (http://forum.shrapnelgames.com/showthread.php?t=30139)

Andy_ONeill September 6th, 2006 07:56 AM

Expanding core
 
I'm playing the band of brothers campaign.
Tried a couple of alternatives to add to my core.
WHat do you like to add and why?

I'm thinking maybe artillery next time.
I considered an FO but he'd never kill anything so never get experience.
Well, unless I was very gamey and shepherded routed units up to him or something.

Mobhack September 6th, 2006 12:44 PM

Re: Expanding core
 
You get time-based experience for surviving a battle. Kill experience makes experience tend to go up faster (esp first 5 kills) is all. Simply having hit a target helps exp gain, as does merely having fired weapons at an enemy in the previous campaign game. "Kills" are simply gravy in the experience check and not the omly thing considered.

You get experience for calling in arty fire - and your arty skill will go up, so you call fires faster.

It is definately worth having core FOOS.

Mine is usually bought just after the A0 as B0 - easier to find on the units screen, or a quick "N" when it becomes your turn, to move from the A0 and plot.

Cheers
Andy

Marek_Tucan September 6th, 2006 05:06 PM

Re: Expanding core
 
Didn't know the hits are considered separately in the exp growth, thought it's just kills and (to a lesser extent) "active participation in combat"... Good thing!

Andy_ONeill September 8th, 2006 08:28 AM

Re: Expanding core
 
Maybe something in the manual explaining exactly how xp works would be an idea?

Being able to shuffle your organisation around would be very useful. My new OP is J0. Not even on the first screen.


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