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-   -   Ship Capture Problem (http://forum.shrapnelgames.com/showthread.php?t=30167)

Cipher7071 September 7th, 2006 01:54 PM

Ship Capture Problem
 
I designed a ship that has 3 Boarding Parties III, some DUCs and PDs, then tried to capture a lone colony ship with it. Instead of capturing the ship, my ship destroyed it.

I rechecked the designs and the colony ship had no shields and no self-destruct device. The default strategy for my ship was set to capture ships and it was not in a fleet.

What could have gone wrong here?

douglas September 7th, 2006 03:29 PM

Re: Ship Capture Problem
 
Everything sounds like it should have worked. The only thing I can think of is to double check that you didn't put on security stations instead of boarding parties by accident, as they look very similar.

Ed Kolis September 7th, 2006 04:51 PM

Re: Ship Capture Problem
 
Check the replay - did the ship close to DUC range, then destroy the target in a single volley before it could reach an adjacent square to board? You'd think that a ship set to capture would not actually fire on its target unless it had shields, but you never know... http://forum.shrapnelgames.com/image...ies/tongue.gif
/me wonders how capture will work in SE5 - will you have to close to a set range to beam over troops, or are there boarding shuttles that have to "ram" the enemy ship, or has boarding been removed like in Starfury???

Kana September 7th, 2006 05:35 PM

Re: Ship Capture Problem
 
Quote:

Ed Kolis said:
/me wonders how capture will work in SE5 - will you have to close to a set range to beam over troops, or are there boarding shuttles that have to "ram" the enemy ship, or has boarding been removed like in Starfury???

That would suck...it would take alittle wind out of my SFB mod if you couldnt board by beam or shuttle...

Slick September 7th, 2006 06:18 PM

Re: Ship Capture Problem
 
The other guy could have rammed you if this was in simultaneous movement.

Fyron September 7th, 2006 08:10 PM

Re: Ship Capture Problem
 
Ed Kolis said:
...removed like in Starfury???


Why do people keep thinking SE5, a strategy game, will be at all like Starfury, an "action rpg?"

Cipher7071 September 7th, 2006 10:47 PM

Re: Ship Capture Problem
 
I wonder about the "ram" explanation. I didn't realize the AI would ever use that tactic, and my ship didn't take any damage. Wouldn't the colony module have caused some? I'll try capturing another kind of ship to see what happens.

Puke September 7th, 2006 11:01 PM

Re: Ship Capture Problem
 
I think the Rage and the Space Orcs both have ramming colony ships. Maybe some others.

Slick September 7th, 2006 11:21 PM

Re: Ship Capture Problem
 
Yes, many of the better custom AI's out there use a ramming strategy for colonizers and other otherwise defenseless ships. It's better than sitting in the corner and getting blown up. As for damage, maybe and maybe not. The rammed ship will soak up ramming damage on shields first before taking armor or internal hits so you may not have seen it. The ramming ship can't use its shields when taking ramming damage.

Parasite September 8th, 2006 02:00 AM

Re: Ship Capture Problem
 
Also check the order of the weapons and boarding parties when designed. If the weapons are first, the ship will fire at range and movement end. Then next turn it can close to range 1 and fire again, then board. If the BP is first, it will fire while closing, but board first at range 1. If the ship still has shields, it can not board and will fire it's weapons. Even if shields drop that turn you will not board, but must wait till the next turn.

Besides the above, I agree with Slick. It must have rammed.


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