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terrain and combat
I just read in one of the AAR that a battle in swamp terrain resulted in penalties for units without swamp survival. Excellent!
Do forests, wastes and mountains have the same combat effect? Anyone know what the combat effects are? |
Re: terrain and combat
Not atm, but since the mechanich is there now, there might be changes to this.
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Re: terrain and combat
I would like to see terrain & survival affecting the stats.
Mountains and wastelands could encumber units without mountain survival thanks to altidute and harsh conditions. Forests could slow down and reduce precision of units without forest survival because it's harder to move through and see in forest. |
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Perhaps we could get a new "Cavalry" attribute...it could affect stuff like Cavalry suffering vs. Animal Awe, and perhaps cavalry being more suspectible to some nature related spells like Beckoning... |
Re: terrain and combat
Here is how I look at that: just because a province is a wooded province doesn't mean commanders will choose to wage a battle in the woods. They'll probably find an open field. This is pretty much how it is represented in combat, anyway.
I guess mountains and swamplands pose a different problem. If you are in the mountains, you are stuck there. You will probably be fighting the battle on a mountain pass somewhere. As for the swamps, I guess we can assume that if an entire province is literally swamp land (which is, I guess, more fantasy than reality) then it covers every square inch of the land. I suppose you could use this same fantasy reasoning to say that forest provinces are covered every inch with trees, though. Anyway, when fighting in mountains, all I'd ask for is that the defender receives higher ground. Higher ground simply means 2 things: 1) 150% range on missile weapons 2) Attackers gain a small amount of fatigue moving towards their enemies for fighting uphill. Doh, this is probably way too complicated, though. =$= Big J Money =$= |
Re: terrain and combat
I don't know, that sounds fair to me. Maybe hard to implement, afterall fatigue penalties would propably be a lot easier to make, and thematic (thinner air, altidute)
About forests...well, you are right, but I think that units who have Forest Survival could get some bonuses there. EDIT: Information like this ought to be viewable in the province type overviews. Like, terrain type "Swamp: *list of penalties*". |
Re: terrain and combat
I like the idea of not penalizing someone just because they don't have mountain survival, but possibly giving a bonus to a unit that does.
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