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-   -   Flight changes? (http://forum.shrapnelgames.com/showthread.php?t=30314)

Taqwus September 16th, 2006 03:12 AM

Flight changes?
 
Question for the beta-testers: has flight changed, and if so, how?

I seem to recall hearing that flight during battle was no longer essentially teleportation, but I don't recall anything more detailed. Anybody care to let Fluffy out of the sack?

Nerfix September 18th, 2006 04:56 AM

Re: Flight changes?
 
I'd like to hear about this too.

Endoperez September 18th, 2006 05:08 AM

Re: Flight changes?
 
Quote:

Nerfix said:
I'd like to hear about this too.

I don't remember any changes. I don't think I've tested it with many fliers, but the Celestial Hounds (i.e. Fu Dogs) of Tien Chi flew just like I expected them to. The only Flight-related change I can remember are Tritons. Namely, they don't fly any more, in or out of water.

Nerfix September 18th, 2006 05:18 AM

Re: Flight changes?
 
Quote:

Endoperez said:I don't remember any changes. I don't think I've tested it with many fliers, but the Celestial Hounds (i.e. Fu Dogs) of Tien Chi flew just like I expected them to. The only Flight-related change I can remember are Tritons. Namely, they don't fly any more, in or out of water.

HOORRJ for lack of flying triton death squads!

PDF September 18th, 2006 07:56 AM

Re: Flight changes?
 
In Dom2 Flight was essentially buggy and useless, I mostly hope it has been fixed...

Nerfix September 18th, 2006 08:35 AM

Re: Flight changes?
 
Flying units need more setup, that's all IMO.

Endoperez September 18th, 2006 09:13 AM

Re: Flight changes?
 
Quote:

PDF said:
In Dom2 Flight was essentially buggy and useless, I mostly hope it has been fixed...

I don't understand what you mean by this. Flight is insant transportation from one end of the battlefield to the other. Being able to fly doesn't give units immunity to melee attacks of non-fliers. AFAIK, both of these are intended.

Nerfix September 18th, 2006 09:29 AM

Re: Flight changes?
 
He propably means unscripted Caelins telejumping into frontline and then getting decimated by arrows. WAD, Size 3 leather clad units with 9 HP are going to get butchered by arrows.

Endoperez September 18th, 2006 10:05 AM

Re: Flight changes?
 
Quote:

Nerfix said:
He propably means unscripted Caelins telejumping into frontline and then getting decimated by arrows. WAD, Size 3 leather clad units with 9 HP are going to get butchered by arrows.

Well, combat AI is still stupid. I haven't found it to be as annoying as some others seem to think, but fliers can still get themselves killed when going after routing enemies.

Cainehill September 18th, 2006 03:28 PM

Re: Flight changes?
 

Also, while innate flying (including from items) could be used well, _casting_ flight was buggy and horrible, when a pretender that's all alone casts flight and _misses_ itself, or when mages casting it would cast on units that already had flight, grrrr....


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