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Newbie question : Mage armies viable strategy?
In the Dom2demo game I am currently playing, I have found additional sites/provinces that means I can recruit at least 4 mages per turn by turn 20. At this rate would'nt I be able to have a 50+ strong mage army, protected by some gunts of course. Even if they have lvl 3 or lower in there magic paths, wouldn't they be hugely powerful?
Especially as some would be able to cast quickness which would enable them to cast 2/spells per turn. As anyone tried this? Would it be just possible single player or in multiplayer too? Anyone pulled it off in MP? Thanks in advance for yr wisdom. |
Re: Newbie question : Mage armies viable strategy?
Actually that's pretty much all I use for my armies.
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Re: Newbie question : Mage armies viable strategy?
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Re: Newbie question : Mage armies viable strategy?
Yeah. Thanks to the vast amounts of mages and summons someone called Dominions "Summinions". http://forum.shrapnelgames.com/images/smilies/happy.gif
But yeah, it's pretty much the default way of doing things. I recruit so much mages I barely do anything else. |
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