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SEV Mod questions
Sorry if some are noob questions, just wanted to get them all out.
1 Is it possible to make a mod that slowly moves planets, asteroids, ships and multiple stars (in orbits)? 2 Is it possible to make a mod that moves systems in the galaxy? 3 Is it possible to mod in systems (eg starless) that do not appear on the galaxy map? 4 Is it possible to mod in opening warp points to empty regions of the galaxy map? (unfortunately meaning creating new systems) 5 Is it possible to mod in unstable wormholes or tech that would allow crossed warp lines to be jumped? (hope that makes sense) 6 Is it possible to mod a tech/device that increases/decreases the size of planets (using mass driver or gravitational technologies)? 7 Is it possible to mod more planet types/states like water (hot ice), lava (hot terran), plasma (hot gas)? 8 Is it possible to mod in organic value to be dependent on the occupying race's atmosphere type? 9 Is it possible to mod in stuff like subterranean races (and variants for each planet type) or even a tech? (remember moo2, or a toned down SE4 advanced storage techniques) 10 Is it possible to mod warp points to require an additional special tech to use? or a warp sensor tech that allows scanning the destination sector? |
Re: SEV Mod questions
Much of that is way out there...
Some things of note: #9: you've just said yourself how to do it. #10: This would be less modding the warppoints, and more adjusting the units (which can be specified whether they can warp or not) You could turn all the ships into units if you wanted, and work from there. #7: Sure, see PlanetPhysicalTypes.txt #1: Slowly? There aren't that many hexes in the close orbits. Moving planets would make systems hell to navigate, too. #3: Last I checked, unmapped systems do not appear on the galaxy map in SE5. |
Re: SEV Mod questions
I am not an expert but am basing my hypothesis on what I would suspect would be possible.
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[/quote] I am unwilling to hazard a guess. Doubt you can look in another system. You'd need to be able to see all of a new system to start with. |
Re: SEV Mod questions
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Re: SEV Mod questions
Actually I have my own question. One of my favourite books is the Starfire series (I have the Shiva Option). What I would love to be able to do is have closed warppoints like in the book. Practically invisible wormholes with a hidden ending so that unless you saw someone come out you would never know it was there.
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Re: SEV Mod questions
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Re: SEV Mod questions
In SE4 there were some games where you started without any warppoints but had to build your own. This was possible as you could see the location of every system. AS SE5 doesn't show the system until you find it I'd have to say that would be impossible. HAving a closed off system shoudn't stop the map being usable for all the systems you can reach, but it doesn't look like the closed system would ever be available. Unless it had an ancient race that eventually appears, since it can see all the systems.
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Re: SEV Mod questions
The grayed out General Options for the demo includes "No Warp Points".
The invisible/cloaked warp points is an interesting concept (especially if you can hide those horrid little broken warp lines on the galaxy map). Maybe include a tech for revealing warp points. |
Re: SEV Mod questions
It made for a different war in the book. You had to go through new wormhole stealthed so that the enemy didn't see you, in case it was closed and they were unaware of it, and never go through a closed wormhole unless you were 100% certain there wasn't another stealthed ship watching. An ally made that mistake and they lost one of their homeworlds. Later the good guys find a closed wormhole to one of the enemies 5 homeworlds and wipe it out. The enemy survive the war, unknown to the good guys, but they are in a closed system with only a single planet. If they ever come out they will be detected and their race exterminated.
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Re: SEV Mod questions
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