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Cargo Management
Has anyone else gone into the simulator and tried to fill a carrier with fighters?
For me at least it seems I can't add more than one fighter at a time, which is extremely annoying when each carrier holds hundreds of fighters each, and even worse when all those fighters you add get destroyed in the first fight and you have to add them all again! Even the toggle at the button supposedly allowing you to add 10,100 etc fighters at a time doesn't seem to work. Is this a bug, am I simply doing it wrong, or is there a hotkey to fill a carrier quickly? |
Re: Cargo Management
Both the regular Cargo and Cargo for the simulator windows need to fixed up...
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Re: Cargo Management
Welcome to the forums. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Cargo Management
Assuming you're talking about SE5 demo rather than SE4, what Kwok said, AFAIK.
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Re: Cargo Management
The way the add cargo for the simulator works right now is that even if you pick like 10 at a time, it treats each type as an "individual unit" and so will add 1 of each unit design... that's silly and so lobbying efforts are being made to change it. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Cargo Management
Hopefully also lobbing for "add 10" to only add 10 of the SAME type? http://forum.shrapnelgames.com/images/smilies/happy.gif I think I've emailed MM about that already, but it makes adding things to cargo a pain.
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Re: Cargo Management
It also makes viewing the cargo a pain, when the cargo is really an army of ground troops and/or hundreds of fighters. It's nice that now the game tracks each unit's damage, but it'd be much better to group them at least by design, and drill down in the UI to get the detailed list if desired. As it is in the demo, having a small square to show only a fraction of the units on a planet or carrier at one time, requires lots of time even to review what is at a location, not to mention moving it from planets to/from ships.
PvK |
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