![]() |
SEV: Any point to killing buildings?
I just noticed in the strategies that you can attack buildings and facilities during ground combat.
Facilities I can see, but..does killing the building do anything? Maybe it kills extra pop? Also, how does the attacker get fighters to the surface during ground combat? |
Re: SEV: Any point to killing buildings?
Not sure if the buildings represent population... but it would be cool if they did...
If there are fighters in orbit they'll be included in ground combat - can't recall if this includes fighters stowed on a carrier though. |
Re: SEV: Any point to killing buildings?
Yeah, I had grand plans of making troops to raid and burn enemy planets. Then I realized I could just nuke them from orbit. http://forum.shrapnelgames.com/images/smilies/laugh.gif
|
Re: SEV: Any point to killing buildings?
Quote:
http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: SEV: Any point to killing buildings?
Quote:
Targetting a shipyard would be useful, if you don't have the forces to take the planet, you could at least stop a counterattack. |
Re: SEV: Any point to killing buildings?
Quote:
|
Re: SEV: Any point to killing buildings?
Quote:
|
Re: SEV: Any point to killing buildings?
It's possible - but I wonder if the WPs will wipe the floor with the landed troops?
|
Re: SEV: Any point to killing buildings?
It can be done, at least in the simulator. I'm not sure how it works in fleets, but in the sim the transport just charged on in with the rest of the ships.
EDIT: Kwok, WPs don't seem to be firing in ground combat..again, at least in the sim. |
Re: SEV: Any point to killing buildings?
It's probably a factor that there weapons don't do ground damage... which makes this a very viable tactic I like it!
|
All times are GMT -4. The time now is 02:34 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.