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-   -   Se4 Error Using Carrier Mod (http://forum.shrapnelgames.com/showthread.php?t=30520)

Theonlystd September 28th, 2006 02:28 AM

Se4 Error Using Carrier Mod
 
object Id is zero in delete_object (c:\myvb\se4\pgms\phaselog.pas, line 3210)


Not doing anything different during the turn than normal

That pops up no matter what i do..

Suicide Junkie September 28th, 2006 03:15 AM

Re: Se4 Error Using Carrier Mod
 
This is caused by the combat replay generation.

Solutions are any of:
A) Set "Generate Combat Replay := False" in settings.txt
B) Disable anti-missile missiles
C) Install the Patch to SE4 v1.94 or higher.

Artaud September 28th, 2006 07:52 PM

Re: Se4 Error Using Carrier Mod
 
So this error won't happen if I'm running SEIV deluxe?

Phoenix-D September 28th, 2006 08:19 PM

Re: Se4 Error Using Carrier Mod
 
Yep. Deluxe fixed an obsured bug that crops up when you try to have seekers shoot at seekers.

Suicide Junkie September 29th, 2006 08:27 AM

Re: Se4 Error Using Carrier Mod
 
My guess was it had something to do with Seeker A targetting seeker B.

1) Seeker A hits seeker B.
2) Seeker A is removed from the battle.
3) Seeker B is killed by the damage from A, and is removed from the battle.
4) All seekers targetted at B are removed from the battle, including A.
5) Since A is already gone, it can't be deleted a second time and the replay generation chokes.

Just my theory, based on only a little evidence.

Artaud September 29th, 2006 11:36 PM

Re: Se4 Error Using Carrier Mod
 
I'm trying to run Carrier Battles 1.0 and getting a host of "Unknown Value" error messages right after I've created my race and the game prepares to begin Turn 1. "Unknown Value 'Workers' ", "Unknown Value 'Crystallurgy' ", etc. It seems that each race is producing one of these error messages.

I am using SEIV Deluxe 1.95.

Will September 29th, 2006 11:39 PM

Re: Se4 Error Using Carrier Mod
 
Carrier Battles 1.0 is not AI-friendly. You'll want either Carrier Battles 1.5 or 1.6, and download Rollo's AIs for the mod.

Suicide Junkie September 30th, 2006 09:39 AM

Re: Se4 Error Using Carrier Mod
 
The AIs were made for v1.5, so they'll work best there.

v1.6 adds quite a few features, and while the AIs should still be competent, they are not optimized for it.

Note:
The AIs are part of the mod download, not separate as the previous post may imply.


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