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SE5: Renforcements..have arrived.
Fun little bit with the combat simulator:
I'm sure everyone's noticed you can stop it at any time, and that damage carries over to the next sim, right? The stop button isn't actually a stop button. http://forum.shrapnelgames.com/images/smilies/laugh.gif Its a "pause" button. If you want you can stop the battle mid-stream, re-position the ships, add renforcements, remova ships, whatever. Quite handy. |
Re: SE5: Renforcements..have arrived.
For whatever reason, I never used the combat sim in SE4, but I'm loving it in SE5 demo. I go with the ALLTECH cheat, then design a bunch of different ships and let them go at it to test strategies.
One dreadnaught with direct fire weapons, plows through anything less than 8 destroyers, yikes! |
Re: SE5: Renforcements..have arrived.
Remind me not to overwrite the demo with the game so I can keep doing the simulator runs with that great advice, Ron.
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Re: SE5: Renforcements..have arrived.
Will the SEV full version not have the ability to do the same combat simulations as the demo version? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: SE5: Renforcements..have arrived.
Eh? Why would you think that?
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Re: SE5: Renforcements..have arrived.
I meant using the cheat codes... I heard they won't be in the game?
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Re: SE5: Renforcements..have arrived.
You can turn off cheat codes as in SE:IV.
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Re: SE5: Renforcements..have arrived.
Ah, well then... Bring it on!!
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