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 SE5: Renforcements..have arrived. Fun little bit with the combat simulator: I'm sure everyone's noticed you can stop it at any time, and that damage carries over to the next sim, right? The stop button isn't actually a stop button. http://forum.shrapnelgames.com/images/smilies/laugh.gif Its a "pause" button. If you want you can stop the battle mid-stream, re-position the ships, add renforcements, remova ships, whatever. Quite handy. | 
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 Re: SE5: Renforcements..have arrived. For whatever reason, I never used the combat sim in SE4, but I'm loving it in SE5 demo.  I go with the ALLTECH cheat, then design a bunch of different ships and let them go at it to test strategies. One dreadnaught with direct fire weapons, plows through anything less than 8 destroyers, yikes! | 
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 Re: SE5: Renforcements..have arrived. Remind me not to overwrite the demo with the game so I can keep doing the simulator runs with that great advice, Ron. | 
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 Re: SE5: Renforcements..have arrived. Will the SEV full version not have the ability to do the same combat simulations as the demo version?   http://forum.shrapnelgames.com/image...s/confused.gif | 
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 Re: SE5: Renforcements..have arrived. Eh?  Why would you think that? | 
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 Re: SE5: Renforcements..have arrived. I meant using the cheat codes... I heard they won't be in the game? | 
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 Re: SE5: Renforcements..have arrived. You can turn off cheat codes as in SE:IV. | 
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 Re: SE5: Renforcements..have arrived. Ah, well then... Bring it on!! | 
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