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-   -   Magic Duel (http://forum.shrapnelgames.com/showthread.php?t=30570)

Nerfix October 1st, 2006 02:04 PM

Magic Duel
 
Has it changed?

quantum_mechani October 1st, 2006 02:12 PM

Re: Magic Duel
 
Quote:

Nerfix said:
Has it changed?

It costs a gem.

Nerfix October 1st, 2006 02:13 PM

Re: Magic Duel
 
Quote:

quantum_mechani said:
Quote:

Nerfix said:
Has it changed?

It costs a gem.

Ah, that could tame things a bit...

EDIT: For the lulz, here's something I cooked up for MD.

1 Astral difference = 50 fatigue, 1-6HP damage (mr negates easily)

2 Astral difference = 75 fatigue, 1-6HP damage (mr negates), Insanity (mr negates easily)

3 Astral difference = 100 fatigue, 1-6 HP damage (mr negates), Insanity (mr negates)

4 Astral difference = 100 fatigue, Mind Burn, Insanity (mr negates), Feebemind (mr negates easily)

5 Astral difference = Paralyze, Mind Burn, Insanity, Feeblemind (mr negates)

6 Astral difference = Paralyze, Mind Burn, Soul Slay, Insanity, Feeblemind (mr negates)

7+ Astral difference = Death

The winner has a 5% chance to get a Horror Mark and a 5% chance to become Insane thanks to Astral energies used in the spell.

ioticus October 1st, 2006 02:57 PM

Re: Magic Duel
 
What are the effects of insanity?

Nerfix October 1st, 2006 03:02 PM

Re: Magic Duel
 
Commander occasionaly acts against your will, doing random stuff on the strategic phase. Not lethal, but I'd imagine that it's frustrating to have you commander execute "Ftaghn" command while he is supposed to cast Gateway... http://forum.shrapnelgames.com/images/smilies/laugh.gif

That's it from what I've gathered.


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