![]() |
Temporal Anomalies
Just noticed this clearly last night: Combat close to the enemy's home gives them a technology advantage (unless you are close neighbors), by the difference in however many turns of development it takes to get ships over there. The further away that your main combat is, the more outdated your technology will be.
SEV, with it's three-tiered tech tree (Theoretical, Applied, and Level-Enhancements) made this more visible. |
Re: Temporal Anomalies
This has been true all along, I think. The further you send your force, the more likely the enemy will upgrade their technology before you get there (or be able to counter your initial attacks).
|
Re: Temporal Anomalies
This is what forward bases are for. Get a planet close to your enemy equipped with a space yard, build orbital space yards. Build fleets closer to the combat.
|
Re: Temporal Anomalies
Or, retrofit up to the latest equipment just before you attack.
Of course, you also have to be wary of counterattacks catching you with your pants down and your weapons not yet installed... Don't retrofit ALL the ships at the same time http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Temporal Anomalies
I've always thought colony, population and technology development goes way too fast in this type of games. I'm not sure how I'd rather have it, though.
|
Re: Temporal Anomalies
No, no by all means, retrofit ALL of your ships at the same time.
|
Re: Temporal Anomalies
Cloaking storms are your friend. http://forum.shrapnelgames.com/images/smilies/wink.gif
Raapys: You can slow down SY rates and the research points generated by research facilities to slow it down with minimal effort. You can slow down pop growth by increasing Reproduction Check Frequency in Settings.txt, to make pop grow every X turns. |
Re: Temporal Anomalies
Wyrm: You should read "The Forever War" by Joe Haldeman.
|
Re: Temporal Anomalies
Then perhaps the "Forever peace". I'll tell ya that book really goes off. It's finished with the time stuff but then it starts rewriting physics. Oh and don't forget to take your pill http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Temporal Anomalies
Thanks, that was a fun read! Little section from "The Forever War" on their twisted life:
Quote:
|
All times are GMT -4. The time now is 02:03 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.