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-   -   SEV: Can weapons have political side effects? (http://forum.shrapnelgames.com/showthread.php?t=30589)

thorfrog October 2nd, 2006 08:44 PM

SEV: Can weapons have political side effects?
 
Can weapons have political side effects? Like radiating a planet lowers your political outlook.

Phoenix-D October 2nd, 2006 08:53 PM

Re: SEV: Can weapons have political side effects?
 
As far as I can tell no; maybe the AI scripts can be set to allow that.

You -can- ban certain weapons via treaties, though.

Strategia_In_Ultima October 3rd, 2006 07:27 AM

Re: SEV: Can weapons have political side effects?
 
Quote:

GNN News, 2404.6.

After deploying a terrifying new weapon known only by its codename, "Plague Bomb I", against an inhabited planet belonging to the Sergetti, the Emperor of the Jraenar now has a full-scale uprising to deal with.

The usage of the new weapon shocked and terrified many races, but none more than his own people. The Jraenar Parliament is expected to pass a motion in its next meeting, deposing the Emperor and turning the Jraenar Imperium into a full, Greek-style democracy with only a defensive and exploratory military.

Sources near the Emperor were unavailable for comment.

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