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New bless and scales
Per tick :
Order : Gold +7%, -5% random events (does not affect unrest) Turmoil : Gold -7%, +5% random events (does not affect unrest) Production : Gold +2% Res. +10% Sloth : Gold -2% Res. -10% Heat/Cold : Gold -5%, Supply -10% (// favorite temperature) Growth : Gold +2%, Population +0.2%, Supply +15% Death : Gold -2%, Population -0.2%, Supply -15% Luck : +5% random events , +13% chance event will be good Unluck : +5% random events , -13% chance event will be good Magic: +1 research/mage (up to +2), -0.5 MR, fatigue when spellcasting -10% Drain : -1 research/mage (up to -2), +0.5 MR, fatigue when spellcasting +10% Per magic level (blessings) : For all magic paths (or for none) - Morale +3 Fire 4 - Attack Skill +2 Fire 6 - Attack Skill +3 Fire 8 - Attack Skill +4 Fire 9 - Flaming Weapons (+6 AP) & Attack Skill +4 Fire 10 - Flaming Weapons (+6 AP) & Attack Skill +5 Air 4 - Air Shield (20%) Air 5 - Air Shield (30%) Air 6 - Air Shield (40%) Air 7 - Air Shield (50%) Air 8 - Air Shield (60%) Air 9 - Shock resistance (75%) & Air Shield (70%) Air 10 - Shock resistance (75%) & Air Shield (80%) Water 4 - Defense Skill +2 Water 6 - Defense Skill +3 Water 8 - Defense Skill +4 Water 9 - Quickness (50%) & Defense Skill +4 Water 10 - Quickness (50%) & Defense Skill +5 Earth 4 - Reinvigoration 2 Earth 6 - Reinvigoration 3 Earth 8 - Reinvigoration 4 Earth 9 - Armor value +4 & Reinvigoration 4 Earth 10 - Armor value +4 & Reinvigoration 5 Astral 4 - Magic Resistance +1 (Max 18) Astral 6 - Magic Resistance +2 Astral 8 - Magic Resistance +3 Astral 9 - Twist Fate (protection from first hit) & Magic Resistance +3 Astral 10 - Twist Fate & Magic Resistance +4 Death 4 - Chance to causes more afflictions in battle +100% Death 5 - Chance to causes more afflictions in battle +150% Death 6 - Chance to causes more afflictions in battle +200% Death 7 - Chance to causes more afflictions in battle +250% Death 8 - Chance to causes more afflictions in battle +300% Death 9 - Death weapons & Affliction chance +350% Death 10 - Death weapons & Affliction chance +400% Nature 4 - Regeneration +5% Nature 6 - Regeneration +10% Nature 8 - Regeneration +15% Nature 9 - Regeneration +15% & Berserk +2 Nature 10 - Regeneration +20% & Berserk +2 Blood 4 - Strength +2 Blood 6 - Strength +3 Blood 8 - Strength +4 Blood 9 - Death Curse & Strength +4 Blood 10 - Death Curse & Strength +5 |
Re: New bless and scales
Thank you, this will be very useful for the wiki. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New bless and scales
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since 2 or 3 days by the way |
Re: New bless and scales
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Re: New bless and scales - fire, death weapons
Do the Death Weapons at Death 9 hit Etherial beings? And for for the full weapon damage (weapon + strength) and not just the +2AN added death damage?
Also, do Flame Weapons at Fire 9 hit Etherial beings? And for the full weapon damage (weapon + strength) and not just the +6AP added fire damage? |
Re: New bless and scales - fire, death weapons
I think it's only the extra damage that is magical.
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