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-   -   Mod: Blood Elves (http://forum.shrapnelgames.com/showthread.php?t=30627)

Amos October 4th, 2006 11:20 AM

Blood Elves
 
1 Attachment(s)
Version 0.32

WraithLord October 4th, 2006 11:39 AM

Re: New Mod: Blood Elves
 
Amos, I would gladly help in whatever way I can.
Please tell me what is missing in the mod or else how you want me to go about adding the descriptions.

Oh, and the sprites are beautiful (as is the standard in your mods http://forum.shrapnelgames.com/images/smilies/happy.gif )

Amos October 4th, 2006 11:51 AM

Re: New Mod: Blood Elves
 
Thx http://forum.shrapnelgames.com/images/smilies/happy.gif

Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.

DominionsFan October 4th, 2006 11:58 AM

Re: New Mod: Blood Elves
 
Ouch!!! The transparency color is black and the shadow color is magenta? Arghhhhh! Now I will have to replace those. http://forum.shrapnelgames.com/image...es/biggrin.gif

Amos October 4th, 2006 12:11 PM

Re: New Mod: Blood Elves
 
DominionsFan the final images should be on black background. I draw them on white and view them on grey because some are too dark to be viewed on black.

http://img175.imageshack.us/img175/6940/chohei1azw4.jpg http://img175.imageshack.us/img175/5...mander1oa3.jpg http://img169.imageshack.us/img169/2439/blood1agx3.jpg http://img175.imageshack.us/img175/525/lord1afm3.jpg http://img301.imageshack.us/img301/9...hdruid1dm8.jpg http://img178.imageshack.us/img178/1848/master1sn0.jpg

DominionsFan October 4th, 2006 12:16 PM

Re: New Mod: Blood Elves
 
Quote:

Amos said:
DominionsFan the final images should be on black background. I draw them on white and view them on grey because some are too dark to be viewed on black.

http://img175.imageshack.us/img175/6940/chohei1azw4.jpg http://img175.imageshack.us/img175/5...mander1oa3.jpg http://img169.imageshack.us/img169/2439/blood1agx3.jpg http://img175.imageshack.us/img175/525/lord1afm3.jpg

I see. Well I thought that the transparency color is the magenta, and the shadow's color is black. No problems anyways, since so far I only photoshopped miniature units, and as some people in a previous thread point out, it might be against the copyright laws, so maybe I will have to use the units from the game and photoshop those, also I will draw units myself. [Im waiting for an answer from Wizards of the Coast about this issue first of course, because it would be neat to use up miniature photos.]

Amos October 4th, 2006 12:21 PM

Re: New Mod: Blood Elves
 
No one will take you to court if you dont sell what you rip.

WraithLord October 4th, 2006 12:22 PM

Re: New Mod: Blood Elves
 
Quote:

Amos said:
Thx http://forum.shrapnelgames.com/images/smilies/happy.gif

Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.

For writing the descriptions I need to be familiar with their concept, which I'm not http://forum.shrapnelgames.com/images/smilies/frown.gif

Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...

Daynarr October 4th, 2006 12:26 PM

Re: New Mod: Blood Elves
 
Transparency color for flags is pure black (0,0,0 RGB scale). I assume its the same for unit sprites.

Amos October 4th, 2006 12:28 PM

Re: New Mod: Blood Elves
 
Quote:

Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...

Think Warhammer's Dark Eldar. Main idea for the mod is that the elite is seeded with blood spores to become Hamadryads (essentially Tree Lords without magic). Every battle field leaves behind Forests of Hamadryads to hold the territory. I wrote very basic descriptions for most of them in excel.


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