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Jubilant Galaxy
There they were, twenty five planets, all of them Jubilant! Parades in the streets, lots of "Great day, isn't it?" and a general sense of well being towards their magnanimous leader, me.
I was annoyed. Why are they ALL happy? Doesn't happiness become meaningless without sorrow? So I began contemplating a bell curve. What if we could divide the colonies into categories like so: 05% Jubilant 15% Happy 60% Indifferent 15% Unhappy 05% Angry Then anything I did in the form of treaties, war, technology that improves/impacts morale, etc could affect changes in the curve. Maybe one of my indifferent colonies switches to Unhappy. Or I build something on an Angry world that makes them move up to an Unhappy colony. Maybe colonizing that world might involve wondering about the general impact of how pleasant/unpleasant it is. Can my race sustain another unpleasant world? Will they just become so miserable they deport? |
Re: Jubilant Galaxy
Huh, wha?
If you want your populations to be less happy, start abusing them more. I do think it should be a diminishing returns thing, with going from happy->jubilant being far harder to achieve and maintain than indifferent->happy. Some system where the further from indifferent the people are, the greater the restoring "force" is. |
Re: Jubilant Galaxy
Evil is an amusing predicament, isn't it?
To expand and exterminate -- hardly a politically correct agenda. Therefore everyone who buys a 4X game is in some way performing the acts of a villain. -- Coming to terms with my inner scumbag. |
Re: Jubilant Galaxy
Bell cures are the rules for mediocrity.
Underling, “Sir we have too many Jubilant planets!” Ruler, “Sigh, We can’t have that glass one! After all happy people just make other people unhappy.” |
Re: Jubilant Galaxy
LOL! Sounds like Atrocities' kind of rule! Or maybe the person who designed the crew quarters components in Adamant http://forum.shrapnelgames.com/image...ies/stupid.gif
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