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SP AI definitely still questionable.
I'm surrounded on two sides by Pythium, with about 100 troops in each force and his Pretender leading one of those forces and sitting pretty in his castle. So, I sit and wait as I'm marshalling my troops.
Next thing I know, I've got a "You killed our God!" message. I check the battle replay and Pythium sent its Father of Serpents... and 8 bodyguards to fight my 120+ Shinuyama army and Pretender? What's up with that? Definitely still needs some polish. I'm just not sure in what universe the AI thinks that's a good idea... |
Re: SP AI definitely still questionable.
What were the other settings? Was it easy AI on Aggressive setting?
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Re: SP AI definitely still questionable.
Difficult AI. Normal setting.
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Re: SP AI definitely still questionable.
Perhaps his pretender was supposed to be followed by an army, but the commander leading this army was killed before moving (assassination, magical attack...). Was Pythium the only AI ? If not this suicidal attack may be the result of another AI action.
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Re: SP AI definitely still questionable.
Frankly, it jibes with what I've seen - sometimes the AI brings a proper army, other times it sends a prophetized warlord with 5 troops against 60-70 barbarians. |
Re: SP AI definitely still questionable.
I think that the problem is it runs like this...
Create ArmyA Fill ArmyA Send out ArmyA The problem seems to be that if most of ArmyA is wiped out in the first couple of provinces, its still ArmyA. And that army gets sent out over and over until its gone. Its the disband or refill code that seems to be lacking. Im not sure how often it checks its armies trength or rebuilds them. |
Re: SP AI definitely still questionable.
Killed most of an ulm army.
They routed. And the next turn the last surviving commander and 15 troops attacked my 5 mages,pretender and 120 troops.. I was a bit confused. |
Re: SP AI definitely still questionable.
I -was- assassinating commanders in an adjacent province, but it seems strange to me that the AI wouldn't think to maybe bring more than one commander as back-up. ;-)
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Re: SP AI definitely still questionable.
In my current game, the AI player used Faery Trod to take a forest province right next to my capitol! I don't recall ever seeing the AI use that spell in Dom2. Correct me if I am wrong, but I was impressed. My main armies were rampaging through Arco's lands and readying to siege his capitol when suddenly a hefty chunk of his army was on my doorstep. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: SP AI definitely still questionable.
Quote:
But in this case "bringing a back-up commander" wouldn't have helped, as it doesn't work that way, and you should know that, as it works for both AI and human players the same way: Units are moved in squads, and squads are assigned to commanders. If you assassinate a commander on the very same turn as the AI moves its army, the assassination will happen directly before movement. Therefore the AI wouldn't know about the dead commander before the next turn. And all squads assigned to that commander will be left behind in the movement phase, as there's no way how they could get "auto-transfered" to another commander. Instead of whining about an AI bug you should congratulate yourself on the perfectly timed assassination! |
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