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Tactic AI seems improved
Just observed interesting behaviour. Armies engage in melee. My mage can cast flying shard, fire files and priest spells. He starts casting mildly useful priest spells, continues with fanaticism and other priest spells. The enemy group breaks and flees separating from the melee. The mage immediately casts fire flies on fleeing squad.
Looks like pretty sensible behaviour to me! |
Re: Tactic AI seems improved
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Friendly fire in dom2 was usually my biggist killer.. Not this time |
Re: Tactic AI seems improved
I have been noticing this as well. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Tactic AI seems improved
Hm, i guess my mage just didn't like troglodytes then.
Or does the Demo have limited AI as well? (dammit, i want my copy NOW!) |
Re: Tactic AI seems improved
lol
I still see the occasional stray wave of blades sweeping across my front line from friendly mages, but not as often as I used to. Seems to happen mostly when the enemy and my front line have joined in battle and there are no other suitable large groupings of enemies nearby. Also, tramplers tend to disperse and mingle with these groups making it more likely that they will get nailed. |
Re: Tactic AI seems improved
Just wait until you see the AI sending the first cavalry group scripted to Attack Rear annihilate your mages. AI has been improved in many ways.
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Re: Tactic AI seems improved
I have proudly experienced that early on. Now I am careful to keep a line of chaff between my flanking mages and those nasty horses. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Tactic AI seems improved
Priest-mages with Holy 3 seem to have hard to deciding what is the best spell though. They use Flying Shards when they could cast smite... http://forum.shrapnelgames.com/images/smilies/Sick.gif
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Re: Tactic AI seems improved
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Re: Tactic AI seems improved
I'm talking about flying shards vs Heavy Cavalry. http://forum.shrapnelgames.com/images/smilies/Sick.gif
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