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-   -   Things Kristoffer Ostremann forgot to double (http://forum.shrapnelgames.com/showthread.php?t=30826)

B0rsuk October 10th, 2006 04:53 PM

Things Kristoffer Ostremann forgot to double
 
I think some more things should be doubled to keep up with doubled resource and gold income.

If understand correctly, gold&resource income was doubled to encourage more national units. I still wonder if it doesn't boost mages more, seeing as they cost only gold.

Gems to Gold alchemy costs were not doubled. Any reason for this ? Was it really necessary to halve effectiveness of alchemy ?

Supply bonuses for Nature mages were not doubled, I think. But Nature magic may not need further buff, with old age resistance and more.

Mages can still lead the same amount of fairies/undead per level.

Some magic sites are two times worse now. Ones like Farm of Plenty, and probably gold mines and other Earth sites.

Is there anything else ?

Corwin October 10th, 2006 08:26 PM

Re: Things Kristoffer Ostremann forgot to double
 
Leadership on some units should be doubled as well I think. 10 troops in Dom3 is not nearly the same as 10 troops in Dom2.

Wick October 10th, 2006 10:03 PM

Re: Things Kristoffer Ostremann forgot to double
 
Mages need castle slots and castles are ~doubled. Mages certainly benefitted less then the regular troops.

Supply bonuses from nature are doubled, from 5 to 10.

Magic and undead leadership primarily apply to summoned creatures. Since gems are the same and research reduced, why would they be increased?

Leadership on regular commanders was ~doubled, from 10-25-50-75-125 to 10-40-80-120-180.

Daynarr October 11th, 2006 12:13 AM

Re: Things Kristoffer Ostremann forgot to double
 
I think that we need maximum indie strenght doubled as well. Indies with strenght 9 (current max) are much easier to overcome now when you can field larger armies. Makes sense to be able to go above 9 for games that have 20+ provinces for each player.

tka October 11th, 2006 01:59 AM

Re: Things Kristoffer Ostremann forgot to double
 
Quote:

Daynarr said:
I think that we need maximum indie strenght doubled as well. Indies with strenght 9 (current max) are much easier to overcome now when you can field larger armies. Makes sense to be able to go above 9 for games that have 20+ provinces for each player.

I second that. Indepstr doesnt really make difference whether it is set 1 or 4, for example. It could scale better imho.

B0rsuk October 11th, 2006 03:57 AM

Re: Things Kristoffer Ostremann forgot to double
 
Well, I still think alchemy (gem to gold) and magic sites (Farm of Plenty, mines) need doubling. I'm pretty sure Farm of Plenty still provides 50 supply.

Gandalf Parker October 11th, 2006 08:38 PM

Re: Things Kristoffer Ostremann forgot to double
 
Quote:

Daynarr said:
I think that we need maximum indie strenght doubled as well. Indies with strenght 9 (current max) are much easier to overcome now when you can field larger armies. Makes sense to be able to go above 9 for games that have 20+ provinces for each player.

What? There is a call for "Gandalfs Insane Padded Campaign Maps" already? Maybe I should reinstitute the project to make it more sensible in placing the units?

Gandalf Parker

NTJedi October 11th, 2006 09:53 PM

Re: Things Kristoffer Ostremann forgot to double
 
Quote:

Daynarr said:
I think that we need maximum indie strenght doubled as well. Indies with strenght 9 (current max) are much easier to overcome now when you can field larger armies. Makes sense to be able to go above 9 for games that have 20+ provinces for each player.

I would also like the option to set independents above 9.

Folket October 12th, 2006 03:47 AM

Re: Things Kristoffer Ostremann forgot to double
 
Why double alchemy? for one fire gem you can summon just as much as you could in dom 2. And for 15 gold you can recruit just as much as you could in dom 2.

DominionsFan October 12th, 2006 06:26 AM

Re: Things Kristoffer Ostremann forgot to double
 
Quote:

NTJedi said:
Quote:

Daynarr said:
I think that we need maximum indie strenght doubled as well. Indies with strenght 9 (current max) are much easier to overcome now when you can field larger armies. Makes sense to be able to go above 9 for games that have 20+ provinces for each player.

I would also like the option to set independents above 9.

Heh, it would be a bit hardcore, especially in SP. http://forum.shrapnelgames.com/image...es/biggrin.gif
Anyways as a possible option, it sounds like a good idea indeed. http://forum.shrapnelgames.com/images/smilies/smile.gif


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