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SE5: Armor regeneration
Do you know whether the ability armor regeneration can still be used this way:
Armor Regeneration = The amount of structure points regenerated per combat turn. 1] I add on every "regeneration-able" component a very small Armor Regeneration (1 or maybe 0.001 ?) which will not regenerate during fight because too slow. 2] And then I add one component with very low structure, which have a very big Armor Regeneration. Would the Armor Regeneration be global and touching every component having the ability (like I remember in SEIV) or will each component only use its own regeneration ability until repaired ? |
Re: SE5: Armor regeneration
It doesn't work right now.
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Re: SE5: Armor regeneration
Thank you for the answer (also I would prefer another one http://forum.shrapnelgames.com/image...ies/tongue.gif)
Is Emissive armor working in latest patch ? (I read it was not...) |
Re: SE5: Armor regeneration
What about Organic Armor?
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Re: SE5: Armor regeneration
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Re: SE5: Armor regeneration
Organic Armor, Crystalline Armor, and Emissive armor are not working.
I didn't answer your question because it is not certain yet. The ability used is actually "Component - Regeneration" which I suspect means that any item with the ability can be healed as it was in SE:IV. But I'm not sure since there is no way to test it. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: SE5: Armor regeneration
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same for emissive, hope we can have a small expensive component hidden in the Inner Hull generating the emissive shield subtracting for every incoming damage. Hopefully it will be corrected in a few patches... |
Re: SE5: Armor regeneration
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Re: SE5: Armor regeneration
This bloody better get fixed in the next patch.
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