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-   -   Mod idea: Reborn Iron Faith (http://forum.shrapnelgames.com/showthread.php?t=30864)

Nerfix October 11th, 2006 02:10 PM

Mod idea: Reborn Iron Faith
 
Hello

I have been tinkering with bringing back Iron Faith Ulm without the Black Fores elements, and with some new stuff. So far my ideas include:

- All the middle age Ulmish units
We know the drill.
- Black Templars & Hochmeisters
This drill is also a familiar one.
- Templar Guardians
Oh...what's this? Clad in best Ulmish black steel armor covered with silver, scribled with sacred symbols and anointed in holy oils, these holy tinned meats posses 25% fire and lightning resistance and above-ulmish MR. Their magic Halberds do extra damage to demons.
- Templar Lord
A Templar Guardian commander, 1 Holy.
- Iron Priests (1 Earth 100%WESA 2 Holy, Inquisitor, Forgebonus)
Slightly boosted up
- Iron High Priest (1 Earth 1 Astral 110%WESA 2 Holy, Inquistor, Forgebonus, starts Old)
The first and most skilled of Iron Priests, the Iron High Priests supervise the kingdom. They study magics of the forge and magics of the Spheres.
- Battle Chaplain
2 Holy commander with full black steel armor and a Maul, these commander represent the will of the Ulmish God on the battlefield because the Iron Priests tend to be too busy to inquisitorize/forge/preach/study.

They don't get smiths.


What do you think?

Endoperez October 11th, 2006 06:20 PM

Re: Mod idea: Reborn Iron Faith
 
Not sure. It's a simple mod, so it should be easily done. You just need to find suitable graphics for Templar Guardian and Templar Lord. I suggest Eternal Knights or whatever the ethereal knights recruitable from the Tower of Nexus are called. They're usually never seen without etherealness.

I'd also use just Templar, Knight Templar or Templar Knight, OR Temple Guardian, as a name for what you call Templar Guardian.Just a matter of taste.

Nerfix October 12th, 2006 03:02 AM

Re: Mod idea: Reborn Iron Faith
 
But I like TG because it creates allusions to the old military order of Ulmish Guardians who were saved from starving under a siege by a miracle... http://forum.shrapnelgames.com/image...ies/tongue.gif They're expensive both resource and gold wise but they are sacred.

They're also capital only, as are IHP's.

You don't think this is off-balance or anything?

And yes, the only problem is finding the graphics. I'd thought of just using a silvery Guardian for TG's, an Iron Priest with longer beard for IHP's and modified Lord Guardian graph for Battle Chaplain.

But alas, my graphic editing skills don't even go that far. :p

Endoperez October 12th, 2006 03:38 AM

Re: Mod idea: Reborn Iron Faith
 
Hmm... I thought that the Temple Guardians would be mounted knights, but it seems I was mistaken.

I don't know about balance, but as I said, try it. Just use something rarely used for nations and rarely found elsewhere for the graphics. Perhaps the Iron Order mages? They have grey robes IIRC.

Nerfix October 12th, 2006 03:48 AM

Re: Mod idea: Reborn Iron Faith
 
Hmmmm, that's a good idea. Thanks.

reverend October 12th, 2006 06:13 AM

Re: Mod idea: Reborn Iron Faith
 
Still waiting for my full game, but I like the idea of this mod. I always liked Iron Faith, so any way to bring it back is welcome. http://forum.shrapnelgames.com/images/smilies/wink.gif

Daynarr October 12th, 2006 04:01 PM

Re: Mod idea: Reborn Iron Faith
 
What era would you put them in? Late?

Tyrian October 12th, 2006 04:56 PM

Re: Mod idea: Reborn Iron Faith
 
Late era is credible, he talk about a miracle to protect the guardian from starving.

Nerfix October 13th, 2006 02:47 AM

Re: Mod idea: Reborn Iron Faith
 
Quote:

Daynarr said:
What era would you put them in? Late?

Late of course. The plot is that after Night of Treason the religious faction of the kingdom managed to properly seize the power and eradicate all "heretics". http://forum.shrapnelgames.com/images/smilies/evil.gif

Lleihsad January 12th, 2007 03:10 AM

Re: Mod idea: Reborn Iron Faith
 
Great idea! I think it'd be most useful to make it MA, seeing as how MA Ulm is widely seen as being too weak. Some stronger priests and a few sacred units would go a long way toward making MA Ulm more effective.


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