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-   -   More "Advanced Storage Techniques" / Modding (http://forum.shrapnelgames.com/showthread.php?t=30889)

tmcc October 12th, 2006 09:55 AM

More \"Advanced Storage Techniques\" / Modding
 
As a follow up to my previous post on AST I tried to mod the ability for more facility space back in. I used the following change to RacialTraits.txt with very interesting results:

Name := Advanced Storage Techniques
Picture Number := 0
Racial Cost := 1000
Number Of Abilities := 2
Ability 1 Type := Storage Cargo Space Percent
Ability 1 Description := Planets can store +[%Amount1%]% of normal capacity.
Ability 1 Scope := Galaxy - This Player
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 25
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Storage Facility Space Percent
Ability 2 Description := Planets can hold +[%Amount1%]% more facilities than normal capacity.
Ability 2 Scope := Galaxy - This Player
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 20
Ability 2 Amount 2 Formula := 0
Number Of Requirements := 0

With the change above my home world went from 20,000Kt of falicty space to 44,000Kt. I adjusted and tested the Ability 2 Amount Formula to 2, 1 and 0.2 to see what would happen. At 2 I got 40,400Kt of space, at 1 I got 40,200Kt and at 0.2 I got the standard 20,000Kt. Interesting.

I also made this change to CK's Blance Mod and saw the same thing with facility space as expected, but the cargo space shot off the scale to something like 96,000Kt.

StarJack October 12th, 2006 10:24 AM

Re: More \"Advanced Storage Techniques\" / Modding
 
I know it gets into semantics and arguments when discussing "logical" science fiction, but (TM), wouldn't vast amounts of cargo space be appropriate for a planet?

Is this actually a part of CK's mod now, curious as I downloaded that mod this AM but I want to play the game vanilla a couple of times before installing it.

tmcc October 12th, 2006 10:32 AM

Re: More \"Advanced Storage Techniques\" / Modding
 
This racial trait is part of the stock game, but only increases the storage space for Cargo and not maximum population or facilities. The above references my attempt to mod the facility space increase back in as it was in SEIV.

Captain Kwok October 12th, 2006 11:26 AM

Re: More \"Advanced Storage Techniques\" / Modding
 
The base cargo amounts on planets are more in the balance mod than in stock that's why the cargo space amount is larger. You are also seeing the results of a bug as well. Rather than adding 20% more space/facilities, it is adding 120% more...

tmcc October 12th, 2006 11:34 AM

Re: More \"Advanced Storage Techniques\" / Modding
 
So a vaule of 1 gives 101% increase = 40,200Kt. It looks like the formula adds the value to 100% to get the increase. I think I'll try -80 and see what happens.

tmcc October 12th, 2006 11:40 AM

Re: More \"Advanced Storage Techniques\" / Modding
 
-80 works. It gives a 20% increase. Now to figure out the population part....


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