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The game can use multiplicators in modding??
What i try to do is to use some hulls -specially the troops- and increase their armour and attack with some factor using multiplication, that to decrease the damage rate taken from bombing and to balance the ground/ground combat, also to avoid to make the tedious 2 techs to each unit (fighter and troop, sinse both share the same tech)
btw im not talking about the probability to be hitted or to hit, what i want to know is if, for example i can put a troop hull a factor of x50 to damage attack, and x50 to arnor defense, so if an armor component is fitted and it value is 5 then the armor is 5x50=250, it can be done??? thanks http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: The game can use multiplicators in modding??
You can create a mount that will work with troops only to increase the damage resistance for armor on troops.
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Re: The game can use multiplicators in modding??
Hi Capitain, thx for your post
ok,let see.. about mount you mean the compenhancement file, then i should create a new mount only for troops, then increase the Tonnage Structure Percent and then to put on Weapon Type Requirement := None.....is that or i miss something??? also with Weapon Type Requirement=small weapons i make that mount a default to all the components that arent weapons in the troops, no?? thxs again |
Re: The game can use multiplicators in modding??
ok is done http://forum.shrapnelgames.com/image...ies/tongue.gif, one last thing, hope you guys could help me, how in change the default mount i mean, the "normal mount" with the new designed mount, is possible??
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Re: The game can use multiplicators in modding??
The default is always "do nothing"
You can force people to use your mount by making all the components 100x bigger, and make your mount decrease size by 100x That way unmounted components don't fit on the hull. BTW, what happened to my reply? Did you double-post the original question? |
Re: The game can use multiplicators in modding??
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