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A long road
Hi to you all.
I'm stumbling over a dilemma while trying to modify the french OoB. As a template unit for adjusting some MBTs values I decided to use the M1 Abrams. Here's my question: knowing this vehicle is able to shoot accurately while moving at 15km per hour max., I can see the Speed value used by the game is fairly accurate: 25; wich translates to 10 to 12 hexes per turn, off road. This represents roughly between 12 and 14,4 km per hour and that's pretty correct (while it does fail to represent the fact that the vehicle must decelerate (or even go to a full stop? Any "real life" M1 gunner here?) in order to reload between shots... ). Taking these values into account, what should be the number used to represent the capacities of an AMX Leclerc? This vehicle is able to shoot accurately (and reload) while moving at 40km per hour. Accordingly, the values used in the game sould not be 23 (how the creator of this OoB got this number remains a complete mystery to me!) but 66 (33 hexes per turn while driving off road)! I know the weight of the vehicle should be a factor here but a M1 weighs 60t and a Leclerc 56t... . What do you think? |
Re: A long road
As a related topic, could the creator of these OoBs entries (Abrams and Leclerc), give a small overview of the references and bibliography he worked with? I'm wondering why the Leclerc 2 is affected 50 in Fire control and a Stabiliser of 5, while the Abrams M1A2 SEP gets 55 and 6? Which datas where used here? As long as theses values (Speed, FC and RF) are used when firing while moving, it's very important and that really makes a huge difference between a kill and a miss (whith equally experienced crews).
Don't get me wrong, I don't mean to start a polemical thread here! I just find it hard to start modifying anything as long as I don't know which references were used. I'm sure many users encounter the same problems: some data are obviously wrong but how to handle any changes if there are no basis to refer to? |
Re: A long road
***GAME SCALE ALERT!!!***
First a reminder: one movement point in the game (i.e. one hex per turn, one speed point) equals roughly 3 (three) km/h or 2 mph. Take that into account when calculating game speeds. 20+ is a decent road speed for a modern tanks, not factoring in overdrives that can take any of them (not only the Leclerc) up to 100km/h, at great risks for the drive train and the road. Also keep in mind that not all OOBs have been created by the same people, so for two different countries, you may have two totally different sets of standards. Not to mention people's national pride kicking in from time to time. Now that you mention it, the Leclerc and M1A2 should have broadly the same values. Maybe the Leclerc's FCS is slightly more sophisticated (at least the Serie 2+, but I wouldn't bet on it), but it is also reported to be largely less user-friendly, so chances are you could give it a slightly lower value for the same crew experience. |
Re: A long road
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From MOBHack HELP MOVEMENT - SPEED OF UNITS Ground Speed equation is: max km/h speed divided by 3 = SPEED in hexes. a unit with 23 hex movement has a "real life" speed capability of approx 70kph and to quote http://www.army-technology.com/projects/leclerc/ "The engine is fitted with a Suralmo-Hyperbar high pressure gas turbine. The engine provides a road speed over 70km/h and cross country speed up to 50km/h." so this number in the OOB's is correct.......yes? As to the FC and stabilizer and RF. There are no "real life" numbers that compare with this. They only exit in the game and they are usually determined by comparing similar units then making a judgement call as to how that unit fits in with it's contemporaries and IF you do compare the Lecrecs numbers with other MBT's you will find it is quite comparable with other MBT's. The Abrams SEP is an exception with 6 FC. Most Abrams that are the Leclercs contemporaries are 5 as are the Chally 2 and the Leo 2a5 or 2a6 As for " a small overview of the references and bibliography he worked with" THINK about that a minute then open up the game and look at all those nations and all the units in those nations and ask yourself would YOU provide "a small overview of the references and bibliography he worked with" for each one?? Don |
Re: A long road
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No, I don't understand how "some parts" of the game are put together and no, I haven't found answers to these very questions in the GG or the help files provided. Where, in this documentation, can be found data about the way the capacity of a vehicle to shoot accurately while moving is compared to it's off road speed? No, I don't criticize the work that has been done. I've done quite a lot myself, trying to collect data, documents, and modify the gameplay to suit my taste since my first box of SP1, more than ten years ago. On the other hand, I've always been told -and I agree with that statement- that positive criticism is a good way to make things move the right way: forward. Should every message posted here begin by: "What a great game; a great team" and finish with: "keep on the great job" ? I can do that -and that's only because I truly think both (the game and it's crew) deserve it- but if nothing else is *allowed* between these two sentences, what's the point? I know fora aren't supposed to be democratic places but are they supposed to be dictatorships? Quote:
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As a final word I'd like to say that if you think that asking questions about the basic principles and mechanisms of this game is nothing more than criticism, then I don't understand why this forum is made for? Is this a place where zelators of the Camo Cult are allowed to post their eulogies and nothing more? If it's the way it's meant to be then that's sad news to me, indeed. Thanks for taking time to answer and good day to you all. |
Re: A long road
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Re: A long road
Interesting.
You continue to ask for sources yet provide none of your own but I started to lose interest when you claimed Quote:
Don |
Re: A long road
->It seems to me that the Leclerc as a very fair representation in SPMBT: the figure 50/5 or 55/6 (Fire Control/Stabilizer) are not very différent and so hard to precisely evalue that it just seem to me that you shouldn't take account of them, knowing they are 'in game' after... 2008... so you will NEVER find sources about it because the M1A2 SEP described simply <font color="red">isn't in service.</font>,
->Concerting the Leclerc in itself you have certainly seen that is size is 4, <font color="red">it 2 less than the M1 SEP(6)</font>, making it very hard to hit. (the average value for MBT's is 5). You should test a duel: you will be surprised by the advantage given by the size. (which was the first requisite in leclercs paln and not any aiming system), I'would be interrested in an explanation of <font color="green">'How can a tank 1,5 time larger have worst caracteristics on every point than the leclerc?'</font> ->Try to understand that the moderator are frequently asked to change anybody's caractéristics. If you don't have any precise source yourself how can you think they will accept your remarks? ->If you manage to fully justify yourself without getting angry, the experiments show that you will also be fully satisfied (about France, I complained two year ago that a fully professional army shouldn't have 70 in exp rating, you can now see it's 75). ->It seems we didn't get the same game, the early M1 you discribe as a 35/4 rating. Hope that helps |
Re: A long road
Hi
just dropping in my 2 pennies worth, overall I think the worlds leading MBTS are pretty much the same, the differences are not enough to give one side a huge advantage in a conflict, it will be the crews that do that. Now I was a Challenger 2 commander for many years and having carried out engagements on the move at speeds up to 40kph on battle runs and across the canadian prairie with great success and thats without an autoloader. British MBT training revolves mainly around manouver warfare so nearly all live firing is carried out on the move, it is essential that the tank is capable of doing this effectively. I am sure that if Challenger 2 is capable of achieving this sort of routine success then the M1 in all its technical glory will be too. |
Re: A long road
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Regarding this sentence: "the values used in the game sould not be 23 (...) but 66", I thought you had understood why I mistakenly reported these numbers (I'm sure you did). I thought the game turn represented 150-180 seconds instead of 60. So, according to the enlightenment you brought to me previously, my corrected assertion is that the movement numbers used could be: 25/5 for a M1 Abrams (this represents 24x3= 75km/h on roads and 5x3=15km/h off roads (its real firing/reloading capabilities while moving, as far as I know, until you provide your sources saying it can do that at 36km/h). Note that I'm not only pointing at the M1 MBT but at most of the other nations MBTs using manual loaders (RED vehicles are a bit trickier to deal with... ). Accordingly, the corrected values for a Leclerc in 1994 could be: 24/16 (72km/h on roads and 50km/h off roads). These values could be -imho- what the game should represent IF it was possible to alter the hard coded variables. But I'm pretty sure that, as you've been able to provide a reverse gear for armored vehicles, this implementation isn't impossible for your team to code. I'm sure -as you proved to be a clever man- you'll see that there's nothing more in this suggestion than a claim for a better gameplay and not pure criticism... . I don't want to use the term "realism" as I don't see this games series as a simulation but as games, nothing more than that. I like it to be as close as reality though. Especially when this claim can enhance the gameplay (that's what you did for years when you decided to start the Camo project, right?). Quote:
About the AMX Leclerc: Websites: * The official port-folio from GIAT industries entitled "Leclerc Fiche technique" (technical specs.) in PDF format: http://minilien.com/?z5ZNOGqQec * Another issue from GIAT entitled "Système Leclerc": http://minilien.com/?cb5roQEyb3. * Just for propaganda, a small video clip (420ko Real Media): http://minilien.com/?ZvWF0GmAIE * The pages from a commercial society (IXARM) working for the French department of defense at upgrading and refitting vehicles and weapon systems http://minilien.com/?j8gS4ml74b * The web site of the French ministry of defense presenting the Leclerc http://minilien.com/?lCZ7fsV6Rt * An excellent page at Freepedia: http://fr.freepedia.org/Char_Leclerc.html * Same find of stuff at Wikipedia: http://fr.wikipedia.org/wiki/Char_Leclerc And so on... Books/Magazines: * Stéphane Ferrard: Engins blindés français - Editions E.P.A.. * Tankograd: Spécial Leclerc - Editions Azimut. * RAIDS hors-série n°3 et 5: Les chars de combat en action - Editions Histoire & Collection. * Steel masters n°: 4 - 48 - 57. And so on... Some english speaking pages: * A fine page at Army guide which is one of the very rare english sites giving an overview of its capabilities of firing on the move (though, strangely, he doesn't give the numbers he obviously knows of): http://minilien.com/?zmI1toVrYP * A search result from Army technology: http://minilien.com/?i10L6VJaJm (curiously, there's no info about the capacities of firing while moving cross country, except the fact is quoted. Maybe it's detailed on a further page but I haven't noticed it http://forum.shrapnelgames.com/image...es/redface.gif/). * A page of the free encyclopaedia AllExperts: http://minilien.com/?kDdBoq0Ag1 * Some interesting details about auto-loaders: http://minilien.com/?lnCXc9yimD * For those avid of detailed photographs on almost every French military armored vehicles, here's the best worldwide source ever put online, Chars de France: http://minilien.com/?O7eSbC2J1d And so on... On these documents you can see the specifications of the Leclerc are as follow: 70-75km/h on roads, 50-55km/h off roads, and the capacity of firing and reloading while moving at 40-50km/h cross country. I think there's a justification here at my claim to modify the way the game represents each MBT's abilities of firing while moving off roads. But I may be wrong? About the M1 Abrams: Websites: * The Military Analysis Network provides a fine page about the M1 series but remains strangely vague about its real capabilities of firing in cross country ("It has day/night fire on the move capability" (sic) "...its ability to fire reliably when moving at speed over rough ground..." (which speed? "Rough ground", does that means battered and jerky or flat on sand, stony?) http://www.fas.org/man/index.html * The M1 Abrams page at Open encyclopedia: http://open-encyclopedia.com/ * The well known Fabio Prado site: http://www.fprado.com/armorsite/main.html * The Wiki page about the Abrams series gives great infos about the M1 MBTs in operations and the effectiveness of its frontal armor: http://en.wikipedia.org/wiki/Main_Page (interesting data during real operations casualties). And so on... Books/Magazines: * Yves Debays: M1 Abrams -Editions Histoire & Collection (I think this one's also available in english). * Steel masters n°: 45 - 54. And so on... All these references give roughly 30mph in cross country (48km/h) which turns in 16hexes/t in game terms. All of the english speaking sources are well documented but there's no mention of the real capabilities of the system when it comes to speak about fire on the move (max. speed while firing/reloading; against moving or static targets?)! I don't know and wonder why, as this vehicle has been issued more than 25 years from now. Quote:
Cheers. |
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