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-   -   multiplayer (http://forum.shrapnelgames.com/showthread.php?t=31045)

Thomcat October 16th, 2006 06:31 PM

multiplayer
 
did someone make some experiences? the multiplayer mode interest me over tcp/ip. I dont have the gameyet, therefore I ask.

Suicide Junkie October 16th, 2006 06:36 PM

Re: multiplayer
 
Huh?

Me and Se5a have been playing some multiplayer, using FTP for convenience, but Email works too.

Thomcat October 16th, 2006 06:41 PM

Re: multiplayer
 
argh! no tcp/ip? that is a joke or?

Phoenix-D October 16th, 2006 06:46 PM

Re: multiplayer
 
Its there but SJ is saying he hasn't tried it.

Thomcat October 16th, 2006 06:49 PM

Re: multiplayer
 
ah ok, thanks. how do the attitudes/konfiguration for the multiplayer look? someone would be so friendly and few screenshots show up?

Suicide Junkie October 16th, 2006 06:50 PM

Re: multiplayer
 
There is a TCP/IP mode, yes.
However, as a Turn Based Strategy game, you don't need it.

There is no reason why players need to be online at the same time, other than the fact that you get through more turns if your schedules match.

When playing via Email/FTP or PBW, you take your turns whenever you like.
You can even play while the other people are sleeping or at work/school.

Thomcat October 16th, 2006 07:13 PM

Re: multiplayer
 
yes thats right, but i would play the game in network in simultan mode. more rounds in a session.

Suicide Junkie October 16th, 2006 07:25 PM

Re: multiplayer
 
Indeed, all serious multiplayer is simultaneous mode, no matter what the file transfer method.

Thomcat October 16th, 2006 08:12 PM

Re: multiplayer
 
the old game civnet (civilization network) supported simultaneous mode over tcp/ip. the gameplay in multiplayer mode was perfect. i hope in se5 is that similarly too.

PvK October 16th, 2006 11:02 PM

Re: multiplayer
 
Simultaneous here means that everyone enters their orders at the same time, and then all of the action is simulated all at once simultaneously, so that movement proceeds more or less fluidly, battles occur in the sequence that makes sense based on speeds of fleets and so on.


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