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-   -   How do you edit/add new ships to SEV? (http://forum.shrapnelgames.com/showthread.php?t=31072)

MarkSheppard October 17th, 2006 02:39 PM

How do you edit/add new ships to SEV?
 
From the SF forums, not by me, but it mirrors my problem perfectly:

Quote:

I'm trying to add a new ship size to the game (a Battle Cruiser, set in between cruisers and Battleships) but I keep running into an error whenever I try to create a new empire while trying to start a new game. I'm getting the message:

"access violation at address 0056EEB1 in module 'SE5.exe' read of address 00000038". After X-ing out of the blank screen that pops up I then get this message:
"access violation at address 00702948 in module 'SE5.exe' read of address 00000014"

I eventually figured out that it seems to be a problem stemming from adding a new ship type to the vehiclesizes.txt file. After messing around a while I realized that if I removed the original empire types (terran, amonkrie, etc.) from the Empires folder and then start a new game it lets me create a new empire without crashing (the only one listed is my modded one, called manticore,). I did have to leave in the "default" folder because there are some AI text files in there that it was asking for.

Unfortunately, even though I could start a new game, whenever I tried to go into combat it would crash.
I know that the ships and everything work because I had tested an earlier game just using a saved empire setup, and the battle cruiser was there where it was supposed to be and it worked in the simulator.

I'm at a sort of catch-22 at this point. I leave in the other empires, but can't add or edit a new type, or I take them out and can't have any combat.

I guess I could just create and save the empire settings I need before using the edited vehiclesizes.txt, but that's more of a workaround instead of a solution. And who knows what sort of problems it might cause down the line.
Anyway, sorry for the long post, but if anyone have any ideas I could use the help.

As it is, this is preventing me from playing SEV completely, because the first thing I always do is change the ship designs to something more logical to me...

Phoenix-D October 17th, 2006 02:43 PM

Re: How do you edit/add new ships to SEV?
 
Try adding the new ship type at the *bottom*. Othat than that- no idea, I've added ship types without a problem. So the new ship type might not be the problem directly.

One thing- are you modding the SE5/Data folder, or SE5/Gametypes/YourMod/Data?

MarkSheppard October 17th, 2006 02:46 PM

Re: How do you edit/add new ships to SEV?
 
Using the SE5/Gametypes/YourMod/Data stuff

President_Elect_Shang October 17th, 2006 02:53 PM

Re: How do you edit/add new ships to SEV?
 
Let me apologize in advance if this sounds like a totally dumb question to ask; however…

When I had the demo I noticed I could not mod the ship sizes and would received the same type of error as you quoted. So my dumb question is:

Are you trying to mod the demo or the actual game?

MarkSheppard October 17th, 2006 02:54 PM

Re: How do you edit/add new ships to SEV?
 
Actual game.

Phoenix-D October 17th, 2006 02:56 PM

Re: How do you edit/add new ships to SEV?
 
Hmm. Ok, obviously thing out of the way I'm going to have to echo Kwok and ask you to copy/paste the Battlecruiser into a post here. That way I can throw it into my own game and see if it causes the same problem.

MarkSheppard October 17th, 2006 03:13 PM

Re: How do you edit/add new ships to SEV?
 
That wasn't my post; I was just reposting his message.

Phoenix-D October 17th, 2006 03:22 PM

Re: How do you edit/add new ships to SEV?
 
Fine, post the ship desgin thats causing *you* problems. http://forum.shrapnelgames.com/images/smilies/happy.gif


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