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What\'s a good starting nation for newbies?
Is there one nation ideally suited for new players to the game? I'd hate to inadvertantly pick a frustrating or difficult nation to play.
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Re: What\'s a good starting nation for newbies?
personally, I'd take a good Death or Nature race, easier to get lots of troops by magic without high cost. IMHO also be sure to use intrinsic defense for your provinces
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Re: What\'s a good starting nation for newbies?
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Re: What\'s a good starting nation for newbies?
Quote:
Don't play Mictlan unless you are willing to deal with being smacked around horribly by the AI for your first one or two dozen games, followed by a sense of glee once you finally figure them out. |
Re: What\'s a good starting nation for newbies?
Ea Bander is pretty simple
And you get to mess with a bit of everything.. national Summons,battle magical, sacred units ect I recruit Atari Archers,Bandar Warriors rush for Blade Wind and watch meh mages basiclly defeat armies single handily.. |
Re: What\'s a good starting nation for newbies?
Two things I'd recommend, apart from what's been said:
Avoid blood magic for now. It sounds cool and the effects are powerful, but it's harder to get the hang of. The other is to pick a nation with normal troops, like heavy and light infantry, archers, and calvalry, and assign good scales to your pretender so you can build large armies early. You'll have an easier time learning the game if you're not getting beat down constantly. |
Re: What\'s a good starting nation for newbies?
EA Ulm is a good choice. Solid troops, magic isn't great spell wise, but you don't really need to rely on it. You just want enough to forge some decent magic items for your heroes, and a couple of mages for blade wind and your ready to rock. You only really need to concentrate on Earth magic (with perhaps a little fire or nature for a bit of diversity).
EA Sauromantia is another powerful nation. Magic is a lot more diverse, and the troops are also excellent. The massed archers trick works here too, especially with Androphag archers and their poisoned arrows. |
Re: What\'s a good starting nation for newbies?
I tend to recommend early age Ulm. They dont rely much on magic or summoned creatures. They are mostly heavy armored human troops. People tend to understand how to play an armored army. That way you can learn the game before getting into the stranger strategy stuff.
And if you are basically a "tank commander" type of player, it might even be the race you settle into. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: What\'s a good starting nation for newbies?
Middle Ulm is even simpler. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: What\'s a good starting nation for newbies?
1) Build centaurs with early era pangea.
2) ... 3) profit! |
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