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-   -   Need help sorting an error in my mod (http://forum.shrapnelgames.com/showthread.php?t=31132)

Nerfix October 19th, 2006 09:59 AM

Need help sorting an error in my mod
 
1 Attachment(s)
My simple mod is attached to this one. It modifies late Caelum.

When I try to open the recruitment screen in my capital Dominions 3 crashes with

"Något gick fel!
myloadmalloc: can't open ./mods/./raptors/"

Anyone know what's wrong with it?

Leif_- October 19th, 2006 10:05 AM

Re: Need help sorting an error in my mod
 
You have an extra " in your #spr1 and #spr2 commands.
It should be #spr1 "raptors/Crossbow2.tga" rather than #spr2 "./raptors/"Crossbow2.tga"

Nerfix October 19th, 2006 10:10 AM

Re: Need help sorting an error in my mod
 
Alright, fixed that one, but after trying process a turn when I recruit the units Dominions 3 crashes during turn prcessing with

"Något gick fel!
Pointless unitfx"

O__o

Endoperez October 19th, 2006 10:23 AM

Re: Need help sorting an error in my mod
 
Quote:

Nerfix said:
Alright, fixed that one, but after trying process a turn when I recruit the units Dominions 3 crashes during turn prcessing with

"Något gick fel!
Pointless unitfx"

O__o


Try smaller unitnrs.


Quote:

Monster nbr should be a number between 2000 and 2999.

2999 is too high. You should lwoer weapon number as well.

Nerfix October 19th, 2006 10:34 AM

Re: Need help sorting an error in my mod
 
alrigh

Will 9998, 2997 and 2998 do? http://forum.shrapnelgames.com/image...ies/tongue.gif

Endoperez October 19th, 2006 10:37 AM

Re: Need help sorting an error in my mod
 
Quote:

4.2 #newweapon <weapon nbr>
Weapon nbr should be a number between 600 and 999.
It mustn’t be the same as any other weapon. This new
weapon will be affected by the following modding commands
and there should be an #end command at the end.

I doubt it.

Nerfix October 19th, 2006 10:43 AM

Re: Need help sorting an error in my mod
 
oh, okay http://forum.shrapnelgames.com/image...es/redface.gif

Nerfix October 19th, 2006 10:49 AM

Re: Need help sorting an error in my mod
 
Alright, it works now but two problems need to be solved:

- The crossbow fires every turn
- The crossbow bolt looks like a red glob http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez October 19th, 2006 12:39 PM

Re: Need help sorting an error in my mod
 
Quote:

Nerfix said:
Alright, it works now but two problems need to be solved:

- The crossbow fires every turn
- The crossbow bolt looks like a red glob http://forum.shrapnelgames.com/images/smilies/laugh.gif

#nratt is bugged, doesn't work.

4.24 #flyspr <flysprite nbr> <animation
length>
Use this command to set how the arrow looks like for a
missile weapon. Table 5 shows some numbers that can
be used for missile weapons.

Flysprite 109
Anim length 1
Looks like Arrow

Nerfix October 19th, 2006 01:28 PM

Re: Need help sorting an error in my mod
 
Shouldn't that be in the form #109 1 ?

And if nratt doesn't work what am I going to use? D:


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