.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Dom 2 mods to Dom 3, how hard? (http://forum.shrapnelgames.com/showthread.php?t=31140)

Teraswaerto October 19th, 2006 01:38 PM

Dom 2 mods to Dom 3, how hard?
 
I still don't have Dom3 (bloody Tuxgames http://forum.shrapnelgames.com/images/smilies/mad.gif), and I'm wondering how hard it is to make a Dom2 mod work in Dom3? I have one almost finished Dom2 nation mod (undead Marignon, kind of) I don't think I'll ever finish, but plan to rather move it over to Dom3 and continue with it there.

Nerfix October 19th, 2006 01:39 PM

Re: Dom 2 mods to Dom 3
 
Not that hard I'd wager. Rescost has been reworked I think. Now items get rescost and units have generaly a smaller one. I don't think it was this way in Dom 2.

Amos October 19th, 2006 06:13 PM

Re: Dom 2 mods to Dom 3, how hard?
 
Its like making a new mod. There are a lot of things you need to redo.

Teraswaerto October 20th, 2006 03:21 AM

Re: Dom 2 mods to Dom 3, how hard?
 
Thanks for the replies.

Can I use the same sprites for units?

sube October 20th, 2006 08:43 AM

Re: Dom 2 mods to Dom 3, how hard?
 
Yep same sprites seem to be working just fine.

As for the dm file, it depends on what you modded, a few fixes are needed (e.g resource costs), but you also have to implement a few new sections (e.g. now you have to specify the type of forts)

Amos October 20th, 2006 01:26 PM

Re: Dom 2 mods to Dom 3, how hard?
 
I have made so many mistakes in my old mods it feels like I'm doing new mods instead of fixing the old ones.
There are a few new commands for the nation section, some of the old monster and weapon numbers has been changed, armor names has been changed.


All times are GMT -4. The time now is 07:06 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.