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-   -   Death Weapons (http://forum.shrapnelgames.com/showthread.php?t=31144)

dirtywick October 19th, 2006 03:55 PM

Death Weapons
 
As in the D9 blessing on sacred troops. Does anyone know what it does exactly?

Nerfix October 19th, 2006 03:57 PM

Re: Death Weapons
 
Death Weapons, ahhh, I am so happy that there are still esoteric mysteries in the game. No-one knows if they do 2 points of AN damage that can be resisted by MR, or if they turn all of the damage to AN damage and do +2 damage that can be resisted by MR, or...

Endoperez October 19th, 2006 03:58 PM

Re: Death Weapons
 
The game knows.
http://www.shrapnelcommunity.com/thr...60034-temp.jpg


EXTRA damage and THE damage, so only the 2 points of AN damage is negated by magic resistance, and only it (THE damage) is magical.

This also fits with Fire weapons, which deals extra damage that is magical but doens't affect the base weapon.

Morkilus October 19th, 2006 03:59 PM

Re: Death Weapons
 
So is this like the Fire bless in most respects?

Nerfix October 19th, 2006 04:01 PM

Re: Death Weapons
 
Except a fair bit weaker. The crazy affliction chance propably has it's uses though.

Shovah32 October 19th, 2006 04:02 PM

Re: Death Weapons
 
Sort of. I think its every time you hit an enemy they take a mr test and, if failed they take 2 point of AN damage (tien chi S&A/marignon have cheap, 2 attack sacred. Give them a w9d9 bless and let 'em rip on enemy SCs).

Teraswaerto October 19th, 2006 04:06 PM

Re: Death Weapons
 
Quote:

Shovah32 said:Give them a w9d9 bless and let 'em rip on enemy SCs.

SCs wont fail the MR save too often though.

Endoperez October 19th, 2006 04:09 PM

Re: Death Weapons
 
Quote:

Morkilus said:
So is this like the Fire bless in most respects?

Actually, no.

Firebless deals extra armor-piercing damage, 6 points IIRC. Fire grants high attack. This means that Fire 9 blessed sacred units usually hit their targets, and deal extra damage when they hit. Extreme armor and/or fire resistance, even partial, works against flaming weapons.

Deathbless grants only 2 points of damage, which is negated by magic resistance so even normal units can get by unaffected. However, Death grants more afflictions. This works (AFAIK) for the 2 damage as well. Death doesn't kick in always, but when the sacred units have lots of chances to cause AN damage, eventually they'll get through. High defense helps against Death bless, and high magic resistance AND armor can greatly reduce both effects, but lucky hits can still get through and these will most probably cause afflictions.

Fire bless is for dealing lots of damage, fast. It's pretty simple to protect commanders from the effect, and protecting normal troops is possible but harder to do.

Death bless is for causing afflictions, even to ethereal, highly protected creatures, and only high MR and high def and/or protection can help against this. It is very hard to protect against Death bless.

Fire bless is for killing. Death bless is for crippling. Fire bless works against hordes. It can be countered by Fire-immune thugs/units/SCs, but they need high protection as defense doesn't work against their high attack. Death bless works against elites and tough guys and event thugs or SCs. It can be countered by using units you don't mind being crippled, and high defense works very well against them.

Nerfix October 19th, 2006 04:19 PM

Re: Death Weapons
 
Quote:

Shovah32 said:
Sort of. I think its every time you hit an enemy they take a mr test and, if failed they take 2 point of AN damage (tien chi S&A/marignon have cheap, 2 attack sacred. Give them a w9d9 bless and let 'em rip on enemy SCs).

You'll pay through your nose for it though.

Graeme Dice October 19th, 2006 04:34 PM

Re: Death Weapons
 
Quote:

Nerfix said:
Quote:

Shovah32 said:
Sort of. I think its every time you hit an enemy they take a mr test and, if failed they take 2 point of AN damage (tien chi S&A/marignon have cheap, 2 attack sacred. Give them a w9d9 bless and let 'em rip on enemy SCs).

You'll pay through your nose for it though.

You could always do a F9D9, turmoil 3, sloth 3, cold 3, death 3, dominion 10 lich queen with Ermor. You get about 5 knights of the Unholy Sepulchre per castle per turn with that setup.


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